r = m_selectedItem->boundingRect();
/*
* The vertices of the rectangle (check for matrix
- * transformation); i hope there is a shorter way to do this
+ * transformation); to be replaced by QTransform::map()?
*/
QPointF itemOrigin = item->scenePos();
QTransform transform = item->transform();
QPointF newpoint = e->scenePos();
/*
* The vertices of the rectangle (check for matrix
- * transformation); i hope there is a shorter way to do this
+ * transformation); to be replaced by QTransform::map()?
*/
QPointF itemOrigin = m_selectedItem->scenePos();
QTransform transform = m_selectedItem->transform();
itemFound = true;
/*
* The vertices of the rectangle (check for matrix
- * transformation); i hope there is a shorter way to do this
+ * transformation); to be replaced by QTransform::map()?
*/
QPointF itemOrigin = g->scenePos();
QTransform transform = g->transform();