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Prevent sharing FBOs between contexts.
[mlt] / src / modules / opengl / filter_glsl_manager.cpp
1 /*
2  * filter_glsl_manager.cpp
3  * Copyright (C) 2011-2012 Christophe Thommeret <hftom@free.fr>
4  * Copyright (C) 2013 Dan Dennedy <dan@dennedy.org>
5  *
6  * This program is free software; you can redistribute it and/or modify
7  * it under the terms of the GNU General Public License as published by
8  * the Free Software Foundation; either version 2 of the License, or
9  * (at your option) any later version.
10  *
11  * This program is distributed in the hope that it will be useful,
12  * but WITHOUT ANY WARRANTY; without even the implied warranty of
13  * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the
14  * GNU General Public License for more details.
15  *
16  * You should have received a copy of the GNU General Public License
17  * along with this program; if not, write to the Free Software Foundation,
18  * Inc., 59 Temple Place - Suite 330, Boston, MA 02111-1307, USA.
19  */
20
21 #include <stdlib.h>
22 #include <string>
23 #include "glsl_manager.h"
24 #include <movit/init.h>
25 #include <movit/util.h>
26 #include <movit/effect_chain.h>
27 #include "mlt_movit_input.h"
28 #include "mlt_flip_effect.h"
29 #include <mlt++/MltEvent.h>
30 #include <mlt++/MltProducer.h>
31
32 extern "C" {
33 #include <framework/mlt_factory.h>
34 }
35
36 #if defined(__DARWIN__)
37 #include <OpenGL/OpenGL.h>
38 #elif defined(WIN32)
39 #include <wingdi.h>
40 #else
41 #include <GL/glx.h>
42 #endif
43
44 void deleteManager(GlslManager *p)
45 {
46         delete p;
47 }
48
49 GlslManager::GlslManager()
50         : Mlt::Filter( mlt_filter_new() )
51         , pbo(0)
52         , initEvent(0)
53         , closeEvent(0)
54 {
55         mlt_filter filter = get_filter();
56         if ( filter ) {
57                 // Set the mlt_filter child in case we choose to override virtual functions.
58                 filter->child = this;
59                 mlt_properties_set_data(mlt_global_properties(), "glslManager", this, 0,
60                         (mlt_destructor) deleteManager, NULL);
61
62                 mlt_events_register( get_properties(), "init glsl", NULL );
63                 mlt_events_register( get_properties(), "close glsl", NULL );
64                 initEvent = listen("init glsl", this, (mlt_listener) GlslManager::onInit);
65                 closeEvent = listen("close glsl", this, (mlt_listener) GlslManager::onClose);
66         }
67 }
68
69 GlslManager::~GlslManager()
70 {
71         mlt_log_debug(get_service(), "%s\n", __FUNCTION__);
72         cleanupContext();
73         delete initEvent;
74         delete closeEvent;
75 }
76
77 GlslManager* GlslManager::get_instance()
78 {
79         return (GlslManager*) mlt_properties_get_data(mlt_global_properties(), "glslManager", 0);
80 }
81
82 glsl_fbo GlslManager::get_fbo(int width, int height)
83 {
84 #if defined(__DARWIN__)
85         CGLContextObj context = CGLGetCurrentContext();
86 #elif defined(WIN32)
87         HGLRC context = wglGetCurrentContext();
88 #else
89         GLXContext context = glXGetCurrentContext();
90 #endif
91
92         lock();
93         for (int i = 0; i < fbo_list.count(); ++i) {
94                 glsl_fbo fbo = (glsl_fbo) fbo_list.peek(i);
95                 if (!fbo->used && (fbo->width == width) && (fbo->height == height) && (fbo->context == context)) {
96                         fbo->used = 1;
97                         unlock();
98                         return fbo;
99                 }
100         }
101         unlock();
102
103         GLuint fb = 0;
104         glGenFramebuffers(1, &fb);
105         if (!fb)
106                 return NULL;
107
108         glsl_fbo fbo = new glsl_fbo_s;
109         if (!fbo) {
110                 glDeleteFramebuffers(1, &fb);
111                 return NULL;
112         }
113         fbo->fbo = fb;
114         fbo->width = width;
115         fbo->height = height;
116         fbo->used = 1;
117         fbo->context = context;
118         lock();
119         fbo_list.push_back(fbo);
120         unlock();
121         return fbo;
122 }
123
124 void GlslManager::release_fbo(glsl_fbo fbo)
125 {
126         fbo->used = 0;
127 }
128
129 glsl_texture GlslManager::get_texture(int width, int height, GLint internal_format)
130 {
131         lock();
132         for (int i = 0; i < texture_list.count(); ++i) {
133                 glsl_texture tex = (glsl_texture) texture_list.peek(i);
134                 if (!tex->used && (tex->width == width) && (tex->height == height) && (tex->internal_format == internal_format)) {
135                         glBindTexture(GL_TEXTURE_2D, tex->texture);
136                         glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MIN_FILTER, GL_NEAREST);
137                         glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MAG_FILTER, GL_NEAREST);
138                         glBindTexture( GL_TEXTURE_2D, 0);
139                         tex->used = 1;
140                         unlock();
141                         return tex;
142                 }
143         }
144         unlock();
145
146         GLuint tex = 0;
147         glGenTextures(1, &tex);
148         if (!tex)
149                 return NULL;
150
151         glsl_texture gtex = new glsl_texture_s;
152         if (!gtex) {
153                 glDeleteTextures(1, &tex);
154                 return NULL;
155         }
156         glBindTexture( GL_TEXTURE_2D, tex );
157         glTexImage2D( GL_TEXTURE_2D, 0, internal_format, width, height, 0, internal_format, GL_UNSIGNED_BYTE, NULL );
158     glTexParameterf( GL_TEXTURE_2D, GL_TEXTURE_WRAP_S, GL_CLAMP_TO_EDGE );
159     glTexParameterf( GL_TEXTURE_2D, GL_TEXTURE_WRAP_T, GL_CLAMP_TO_EDGE );
160     glTexParameteri( GL_TEXTURE_2D, GL_TEXTURE_MIN_FILTER, GL_NEAREST );
161     glTexParameteri( GL_TEXTURE_2D, GL_TEXTURE_MAG_FILTER, GL_NEAREST );
162     glBindTexture( GL_TEXTURE_2D, 0 );
163
164         gtex->texture = tex;
165         gtex->width = width;
166         gtex->height = height;
167         gtex->internal_format = internal_format;
168         gtex->used = 1;
169         lock();
170         texture_list.push_back(gtex);
171         unlock();
172         return gtex;
173 }
174
175 void GlslManager::release_texture(glsl_texture texture)
176 {
177         texture->used = 0;
178 }
179
180 glsl_pbo GlslManager::get_pbo(int size)
181 {
182         lock();
183         if (!pbo) {
184                 GLuint pb = 0;
185                 glGenBuffers(1, &pb);
186                 if (!pb) {
187                         unlock();
188                         return NULL;
189                 }
190
191                 pbo = new glsl_pbo_s;
192                 if (!pbo) {
193                         glDeleteBuffers(1, &pb);
194                         unlock();
195                         return NULL;
196                 }
197                 pbo->pbo = pb;
198                 pbo->size = 0;
199         }
200         if (size > pbo->size) {
201                 glBindBuffer(GL_PIXEL_UNPACK_BUFFER_ARB, pbo->pbo);
202                 glBufferData(GL_PIXEL_UNPACK_BUFFER_ARB, size, NULL, GL_STREAM_DRAW);
203                 glBindBuffer(GL_PIXEL_UNPACK_BUFFER_ARB, 0);
204                 pbo->size = size;
205         }
206         unlock();
207         return pbo;
208 }
209
210 void GlslManager::cleanupContext()
211 {
212         lock();
213         while (fbo_list.peek_back()) {
214                 glsl_fbo fbo = (glsl_fbo) fbo_list.pop_back();
215                 glDeleteFramebuffers(1, &fbo->fbo);
216                 delete fbo;
217         }
218         while (texture_list.peek_back()) {
219                 glsl_texture texture = (glsl_texture) texture_list.pop_back();
220                 glDeleteTextures(1, &texture->texture);
221                 delete texture;
222         }
223         if (pbo) {
224                 glDeleteBuffers(1, &pbo->pbo);
225                 delete pbo;
226                 pbo = 0;
227         }
228         unlock();
229 }
230
231 void GlslManager::onInit( mlt_properties owner, GlslManager* filter )
232 {
233         mlt_log_debug( filter->get_service(), "%s\n", __FUNCTION__ );
234 #ifdef WIN32
235         std::string path = std::string(mlt_environment("MLT_APPDIR")).append("\\share\\movit");
236 #elif defined(__DARWIN__) && defined(RELOCATABLE)
237         std::string path = std::string(mlt_environment("MLT_APPDIR")).append("/share/movit");
238 #else
239         std::string path = std::string(getenv("MLT_MOVIT_PATH") ? getenv("MLT_MOVIT_PATH") : SHADERDIR);
240 #endif
241         ::init_movit( path, mlt_log_get_level() == MLT_LOG_DEBUG? MOVIT_DEBUG_ON : MOVIT_DEBUG_OFF );
242         filter->set( "glsl_supported", movit_initialized );
243 }
244
245 void GlslManager::onClose( mlt_properties owner, GlslManager *filter )
246 {
247         filter->cleanupContext();
248 }
249
250 void GlslManager::onServiceChanged( mlt_properties owner, mlt_service aservice )
251 {
252         Mlt::Service service( aservice );
253         service.lock();
254         service.set( "movit chain", NULL, 0 );
255         service.set( "movit input", NULL, 0 );
256         // Destroy the effect list.
257         GlslManager::get_instance()->set( service.get( "_unique_id" ), NULL, 0 );
258         service.unlock();
259 }
260
261 void GlslManager::onPropertyChanged( mlt_properties owner, mlt_service service, const char* property )
262 {
263         if ( property && std::string( property ) == "disable" )
264                 onServiceChanged( owner, service );
265 }
266
267 extern "C" {
268
269 mlt_filter filter_glsl_manager_init( mlt_profile profile, mlt_service_type type, const char *id, char *arg )
270 {
271         GlslManager* g = GlslManager::get_instance();
272         if (g)
273                 g->inc_ref();
274         else
275                 g = new GlslManager();
276         return g->get_filter();
277 }
278
279 } // extern "C"
280
281 Mlt::Properties GlslManager::effect_list( Mlt::Service& service )
282 {
283         char *unique_id =  service.get( "_unique_id" );
284         mlt_properties properties = (mlt_properties) get_data( unique_id );
285         if ( !properties ) {
286                 properties = mlt_properties_new();
287                 set( unique_id, properties, 0, (mlt_destructor) mlt_properties_close );
288         }
289         Mlt::Properties p( properties );
290         return p;
291 }
292
293 static void deleteChain( EffectChain* chain )
294 {
295         delete chain;
296 }
297
298 bool GlslManager::init_chain( mlt_service aservice )
299 {
300         bool error = true;
301         Mlt::Service service( aservice );
302         EffectChain* chain = (EffectChain*) service.get_data( "movit chain" );
303         if ( !chain ) {
304                 mlt_profile profile = mlt_service_profile( aservice );
305                 Input* input = new MltInput( profile->width, profile->height );
306                 chain = new EffectChain( profile->display_aspect_num, profile->display_aspect_den );
307                 chain->add_input( input );
308                 service.set( "movit chain", chain, 0, (mlt_destructor) deleteChain );
309                 service.set( "movit input", input, 0 );
310                 service.set( "_movit finalized", 0 );
311                 service.listen( "service-changed", aservice, (mlt_listener) GlslManager::onServiceChanged );
312                 service.listen( "property-changed", aservice, (mlt_listener) GlslManager::onPropertyChanged );
313                 error = false;
314         }
315         return error;
316 }
317
318 EffectChain* GlslManager::get_chain( mlt_service service )
319 {
320         return (EffectChain*) mlt_properties_get_data( MLT_SERVICE_PROPERTIES(service), "movit chain", NULL );
321 }
322
323 MltInput *GlslManager::get_input( mlt_service service )
324 {
325         return (MltInput*) mlt_properties_get_data( MLT_SERVICE_PROPERTIES(service), "movit input", NULL );
326 }
327
328 void GlslManager::reset_finalized( mlt_service service )
329 {
330         mlt_properties_set_int( MLT_SERVICE_PROPERTIES(service), "_movit finalized", 0 );
331 }
332
333 Effect* GlslManager::get_effect( mlt_filter filter, mlt_frame frame )
334 {
335         Mlt::Producer producer( mlt_producer_cut_parent( mlt_frame_get_original_producer( frame ) ) );
336         char *unique_id = mlt_properties_get( MLT_FILTER_PROPERTIES(filter), "_unique_id" );
337         return (Effect*) GlslManager::get_instance()->effect_list( producer ).get_data( unique_id );
338 }
339
340 Effect* GlslManager::add_effect( mlt_filter filter, mlt_frame frame, Effect* effect )
341 {
342         Mlt::Producer producer( mlt_producer_cut_parent( mlt_frame_get_original_producer( frame ) ) );
343         EffectChain* chain = (EffectChain*) producer.get_data( "movit chain" );
344         chain->add_effect( effect );
345         char *unique_id = mlt_properties_get( MLT_FILTER_PROPERTIES(filter), "_unique_id" );
346         GlslManager::get_instance()->effect_list( producer ).set( unique_id, effect, 0 );
347         return effect;
348 }
349
350 Effect* GlslManager::add_effect( mlt_filter filter, mlt_frame frame, Effect* effect, Effect* input_b )
351 {
352         Mlt::Producer producer( mlt_producer_cut_parent( mlt_frame_get_original_producer( frame ) ) );
353         EffectChain* chain = (EffectChain*) producer.get_data( "movit chain" );
354         chain->add_effect( effect, chain->last_added_effect(),
355                 input_b? input_b : chain->last_added_effect() );
356         char *unique_id = mlt_properties_get( MLT_FILTER_PROPERTIES(filter), "_unique_id" );
357         GlslManager::get_instance()->effect_list( producer ).set( unique_id, effect, 0 );
358         return effect;
359 }
360
361 void GlslManager::render_fbo( mlt_service service, void* chain, GLuint fbo, int width, int height )
362 {
363         EffectChain* effect_chain = (EffectChain*) chain;
364         mlt_properties properties = MLT_SERVICE_PROPERTIES( service );
365         if ( !mlt_properties_get_int( properties, "_movit finalized" ) ) {
366                 mlt_properties_set_int( properties, "_movit finalized", 1 );
367                 effect_chain->add_effect( new Mlt::VerticalFlip() );
368                 effect_chain->finalize();
369         }
370         effect_chain->render_to_fbo( fbo, width, height );
371 }
372
373 int GlslManager::render_frame_texture(mlt_service service, mlt_frame frame, int width, int height, uint8_t **image)
374 {
375         EffectChain* chain = get_chain( service );
376         if (!chain) return 1;
377         glsl_fbo fbo = get_fbo( width, height );
378         if (!fbo) return 1;
379         glsl_texture texture = get_texture( width, height, GL_RGBA );
380         if (!texture) {
381                 release_fbo( fbo );
382                 return 1;
383         }
384
385         glBindFramebuffer( GL_FRAMEBUFFER, fbo->fbo );
386         check_error();
387         glFramebufferTexture2D( GL_FRAMEBUFFER, GL_COLOR_ATTACHMENT0, GL_TEXTURE_2D, texture->texture, 0 );
388         check_error();
389         glBindFramebuffer( GL_FRAMEBUFFER, 0 );
390         check_error();
391
392         render_fbo( service, chain, fbo->fbo, width, height );
393
394         glFinish();
395         check_error();
396         glBindFramebuffer( GL_FRAMEBUFFER, 0 );
397         check_error();
398         release_fbo( fbo );
399
400         *image = (uint8_t*) &texture->texture;
401         mlt_frame_set_image( frame, *image, 0, NULL );
402         mlt_properties_set_data( MLT_FRAME_PROPERTIES(frame), "movit.convert.texture", texture, 0,
403                 (mlt_destructor) GlslManager::release_texture, NULL );
404
405         return 0;
406 }
407
408 int GlslManager::render_frame_rgba(mlt_service service, mlt_frame frame, int width, int height, uint8_t **image)
409 {
410         EffectChain* chain = get_chain( service );
411         if (!chain) return 1;
412         glsl_fbo fbo = get_fbo( width, height );
413         if (!fbo) return 1;
414         glsl_texture texture = get_texture( width, height, GL_RGBA );
415         if (!texture) {
416                 release_fbo( fbo );
417                 return 1;
418         }
419
420         // Use a PBO to hold the data we read back with glReadPixels().
421         // (Intel/DRI goes into a slow path if we don't read to PBO.)
422         int img_size = width * height * 4;
423         glsl_pbo pbo = get_pbo( img_size );
424         if (!pbo) {
425                 release_fbo( fbo );
426                 release_texture(texture);
427                 return 1;
428         }
429
430         // Set the FBO
431         check_error();
432         glBindFramebuffer( GL_FRAMEBUFFER, fbo->fbo );
433         check_error();
434         glFramebufferTexture2D( GL_FRAMEBUFFER, GL_COLOR_ATTACHMENT0, GL_TEXTURE_2D, texture->texture, 0 );
435         check_error();
436         glBindFramebuffer( GL_FRAMEBUFFER, 0 );
437         check_error();
438
439         render_fbo( service, chain, fbo->fbo, width, height );
440
441         // Read FBO into PBO
442         glBindFramebuffer( GL_FRAMEBUFFER, fbo->fbo );
443         check_error();
444         glBindBuffer( GL_PIXEL_PACK_BUFFER_ARB, pbo->pbo );
445         check_error();
446         glBufferData( GL_PIXEL_PACK_BUFFER_ARB, img_size, NULL, GL_STREAM_READ );
447         check_error();
448         glReadPixels( 0, 0, width, height, GL_BGRA, GL_UNSIGNED_BYTE, BUFFER_OFFSET(0) );
449         check_error();
450
451         // Copy from PBO
452         uint8_t* buf = (uint8_t*) glMapBuffer( GL_PIXEL_PACK_BUFFER_ARB, GL_READ_ONLY );
453         check_error();
454         *image = (uint8_t*) mlt_pool_alloc( img_size );
455         mlt_frame_set_image( frame, *image, img_size, mlt_pool_release );
456         memcpy( *image, buf, img_size );
457
458         // Convert BGRA to RGBA
459         register uint8_t *p = *image;
460         register int n = width * height + 1;
461         while ( --n ) {
462                 uint8_t b = p[0];
463                 *p = p[2]; p += 2;
464                 *p = b; p += 2;
465         }
466
467         // Release PBO and FBO
468         glUnmapBuffer( GL_PIXEL_PACK_BUFFER_ARB );
469         check_error();
470         glBindBuffer( GL_PIXEL_PACK_BUFFER_ARB, 0 );
471         check_error();
472         glBindFramebuffer( GL_FRAMEBUFFER, 0 );
473         check_error();
474         glBindTexture( GL_TEXTURE_2D, 0 );
475         check_error();
476         mlt_properties_set_data( MLT_FRAME_PROPERTIES(frame), "movit.convert.texture", texture, 0,
477                 (mlt_destructor) GlslManager::release_texture, NULL);
478         release_fbo( fbo );
479
480         return 0;
481 }
482
483 void GlslManager::lock_service( mlt_frame frame )
484 {
485         Mlt::Producer producer( mlt_producer_cut_parent( mlt_frame_get_original_producer( frame ) ) );
486         producer.lock();
487 }
488
489 void GlslManager::unlock_service( mlt_frame frame )
490 {
491         Mlt::Producer producer( mlt_producer_cut_parent( mlt_frame_get_original_producer( frame ) ) );
492         producer.unlock();
493 }