]> git.sesse.net Git - mlt/blob - src/modules/opengl/filter_glsl_manager.cpp
Rename glsl_manager.h to filter_glsl_manager.h, to be consistent with the .cpp file.
[mlt] / src / modules / opengl / filter_glsl_manager.cpp
1 /*
2  * filter_glsl_manager.cpp
3  * Copyright (C) 2011-2012 Christophe Thommeret <hftom@free.fr>
4  * Copyright (C) 2013 Dan Dennedy <dan@dennedy.org>
5  *
6  * This program is free software; you can redistribute it and/or modify
7  * it under the terms of the GNU General Public License as published by
8  * the Free Software Foundation; either version 2 of the License, or
9  * (at your option) any later version.
10  *
11  * This program is distributed in the hope that it will be useful,
12  * but WITHOUT ANY WARRANTY; without even the implied warranty of
13  * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the
14  * GNU General Public License for more details.
15  *
16  * You should have received a copy of the GNU General Public License
17  * along with this program; if not, write to the Free Software Foundation,
18  * Inc., 59 Temple Place - Suite 330, Boston, MA 02111-1307, USA.
19  */
20
21 #include <stdlib.h>
22 #include <string>
23 #include "filter_glsl_manager.h"
24 #include <movit/init.h>
25 #include <movit/util.h>
26 #include <movit/effect_chain.h>
27 #include "mlt_movit_input.h"
28 #include "mlt_flip_effect.h"
29 #include <mlt++/MltEvent.h>
30 #include <mlt++/MltProducer.h>
31
32 extern "C" {
33 #include <framework/mlt_factory.h>
34 }
35
36 #if defined(__DARWIN__)
37 #include <OpenGL/OpenGL.h>
38 #elif defined(WIN32)
39 #include <wingdi.h>
40 #else
41 #include <GL/glx.h>
42 #endif
43
44 void deleteManager(GlslManager *p)
45 {
46         delete p;
47 }
48
49 GlslManager::GlslManager()
50         : Mlt::Filter( mlt_filter_new() )
51         , pbo(0)
52         , initEvent(0)
53         , closeEvent(0)
54 {
55         mlt_filter filter = get_filter();
56         if ( filter ) {
57                 // Set the mlt_filter child in case we choose to override virtual functions.
58                 filter->child = this;
59                 mlt_properties_set_data(mlt_global_properties(), "glslManager", this, 0,
60                         (mlt_destructor) deleteManager, NULL);
61
62                 mlt_events_register( get_properties(), "init glsl", NULL );
63                 mlt_events_register( get_properties(), "close glsl", NULL );
64                 initEvent = listen("init glsl", this, (mlt_listener) GlslManager::onInit);
65                 closeEvent = listen("close glsl", this, (mlt_listener) GlslManager::onClose);
66         }
67 }
68
69 GlslManager::~GlslManager()
70 {
71         mlt_log_debug(get_service(), "%s\n", __FUNCTION__);
72         cleanupContext();
73 // XXX If there is still a frame holding a reference to a texture after this
74 // destructor is called, then it will crash in release_texture().
75 //      while (texture_list.peek_back())
76 //              delete (glsl_texture) texture_list.pop_back();
77         delete initEvent;
78         delete closeEvent;
79 }
80
81 GlslManager* GlslManager::get_instance()
82 {
83         return (GlslManager*) mlt_properties_get_data(mlt_global_properties(), "glslManager", 0);
84 }
85
86 glsl_fbo GlslManager::get_fbo(int width, int height)
87 {
88 #if defined(__DARWIN__)
89         CGLContextObj context = CGLGetCurrentContext();
90 #elif defined(WIN32)
91         HGLRC context = wglGetCurrentContext();
92 #else
93         GLXContext context = glXGetCurrentContext();
94 #endif
95
96         lock();
97         for (int i = 0; i < fbo_list.count(); ++i) {
98                 glsl_fbo fbo = (glsl_fbo) fbo_list.peek(i);
99                 if (!fbo->used && (fbo->width == width) && (fbo->height == height) && (fbo->context == context)) {
100                         fbo->used = 1;
101                         unlock();
102                         return fbo;
103                 }
104         }
105         unlock();
106
107         GLuint fb = 0;
108         glGenFramebuffers(1, &fb);
109         if (!fb)
110                 return NULL;
111
112         glsl_fbo fbo = new glsl_fbo_s;
113         if (!fbo) {
114                 glDeleteFramebuffers(1, &fb);
115                 return NULL;
116         }
117         fbo->fbo = fb;
118         fbo->width = width;
119         fbo->height = height;
120         fbo->used = 1;
121         fbo->context = context;
122         lock();
123         fbo_list.push_back(fbo);
124         unlock();
125         return fbo;
126 }
127
128 void GlslManager::release_fbo(glsl_fbo fbo)
129 {
130         fbo->used = 0;
131 }
132
133 glsl_texture GlslManager::get_texture(int width, int height, GLint internal_format)
134 {
135         lock();
136         for (int i = 0; i < texture_list.count(); ++i) {
137                 glsl_texture tex = (glsl_texture) texture_list.peek(i);
138                 if (!tex->used && (tex->width == width) && (tex->height == height) && (tex->internal_format == internal_format)) {
139                         glBindTexture(GL_TEXTURE_2D, tex->texture);
140                         glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MIN_FILTER, GL_NEAREST);
141                         glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MAG_FILTER, GL_NEAREST);
142                         glBindTexture( GL_TEXTURE_2D, 0);
143                         tex->used = 1;
144                         unlock();
145                         return tex;
146                 }
147         }
148
149         // Recycle a glsl_texture with deleted glTexture.
150         glsl_texture gtex = 0;
151         for (int i = 0; i < texture_list.count(); ++i) {
152                 glsl_texture tex = (glsl_texture) texture_list.peek(i);
153                 if (!tex->used && !tex->width && !tex->height) {
154                         gtex = tex;
155                         break;
156                 }
157         }
158         unlock();
159
160         GLuint tex = 0;
161         glGenTextures(1, &tex);
162         if (!tex) {
163                 glDeleteTextures(1, &tex);
164                 return NULL;
165         }
166
167         if (!gtex) {
168                 gtex = new glsl_texture_s;
169                 if (!gtex)
170                         return NULL;
171         }
172
173         glBindTexture( GL_TEXTURE_2D, tex );
174         glTexImage2D( GL_TEXTURE_2D, 0, internal_format, width, height, 0, internal_format, GL_UNSIGNED_BYTE, NULL );
175     glTexParameterf( GL_TEXTURE_2D, GL_TEXTURE_WRAP_S, GL_CLAMP_TO_EDGE );
176     glTexParameterf( GL_TEXTURE_2D, GL_TEXTURE_WRAP_T, GL_CLAMP_TO_EDGE );
177     glTexParameteri( GL_TEXTURE_2D, GL_TEXTURE_MIN_FILTER, GL_NEAREST );
178     glTexParameteri( GL_TEXTURE_2D, GL_TEXTURE_MAG_FILTER, GL_NEAREST );
179     glBindTexture( GL_TEXTURE_2D, 0 );
180
181         gtex->texture = tex;
182         gtex->width = width;
183         gtex->height = height;
184         gtex->internal_format = internal_format;
185         gtex->used = 1;
186         lock();
187         texture_list.push_back(gtex);
188         unlock();
189         return gtex;
190 }
191
192 void GlslManager::release_texture(glsl_texture texture)
193 {
194         texture->used = 0;
195 }
196
197 glsl_pbo GlslManager::get_pbo(int size)
198 {
199         lock();
200         if (!pbo) {
201                 GLuint pb = 0;
202                 glGenBuffers(1, &pb);
203                 if (!pb) {
204                         unlock();
205                         return NULL;
206                 }
207
208                 pbo = new glsl_pbo_s;
209                 if (!pbo) {
210                         glDeleteBuffers(1, &pb);
211                         unlock();
212                         return NULL;
213                 }
214                 pbo->pbo = pb;
215                 pbo->size = 0;
216         }
217         if (size > pbo->size) {
218                 glBindBuffer(GL_PIXEL_UNPACK_BUFFER_ARB, pbo->pbo);
219                 glBufferData(GL_PIXEL_UNPACK_BUFFER_ARB, size, NULL, GL_STREAM_DRAW);
220                 glBindBuffer(GL_PIXEL_UNPACK_BUFFER_ARB, 0);
221                 pbo->size = size;
222         }
223         unlock();
224         return pbo;
225 }
226
227 void GlslManager::cleanupContext()
228 {
229         lock();
230         while (fbo_list.peek_back()) {
231                 glsl_fbo fbo = (glsl_fbo) fbo_list.pop_back();
232                 glDeleteFramebuffers(1, &fbo->fbo);
233                 delete fbo;
234         }
235         for (int i = 0; i < texture_list.count(); ++i) {
236                 glsl_texture texture = (glsl_texture) texture_list.peek(i);
237                 glDeleteTextures(1, &texture->texture);
238                 texture->used = 0;
239                 texture->width = 0;
240                 texture->height = 0;
241         }
242         if (pbo) {
243                 glDeleteBuffers(1, &pbo->pbo);
244                 delete pbo;
245                 pbo = 0;
246         }
247         unlock();
248 }
249
250 void GlslManager::onInit( mlt_properties owner, GlslManager* filter )
251 {
252         mlt_log_debug( filter->get_service(), "%s\n", __FUNCTION__ );
253 #ifdef WIN32
254         std::string path = std::string(mlt_environment("MLT_APPDIR")).append("\\share\\movit");
255 #elif defined(__DARWIN__) && defined(RELOCATABLE)
256         std::string path = std::string(mlt_environment("MLT_APPDIR")).append("/share/movit");
257 #else
258         std::string path = std::string(getenv("MLT_MOVIT_PATH") ? getenv("MLT_MOVIT_PATH") : SHADERDIR);
259 #endif
260         ::init_movit( path, mlt_log_get_level() == MLT_LOG_DEBUG? MOVIT_DEBUG_ON : MOVIT_DEBUG_OFF );
261         filter->set( "glsl_supported", movit_initialized );
262 }
263
264 void GlslManager::onClose( mlt_properties owner, GlslManager *filter )
265 {
266         filter->cleanupContext();
267 }
268
269 void GlslManager::onServiceChanged( mlt_properties owner, mlt_service aservice )
270 {
271         Mlt::Service service( aservice );
272         service.lock();
273         service.set( "movit chain", NULL, 0 );
274         service.set( "movit input", NULL, 0 );
275         // Destroy the effect list.
276         GlslManager::get_instance()->set( service.get( "_unique_id" ), NULL, 0 );
277         service.unlock();
278 }
279
280 void GlslManager::onPropertyChanged( mlt_properties owner, mlt_service service, const char* property )
281 {
282         if ( property && std::string( property ) == "disable" )
283                 onServiceChanged( owner, service );
284 }
285
286 extern "C" {
287
288 mlt_filter filter_glsl_manager_init( mlt_profile profile, mlt_service_type type, const char *id, char *arg )
289 {
290         GlslManager* g = GlslManager::get_instance();
291         if (g)
292                 g->inc_ref();
293         else
294                 g = new GlslManager();
295         return g->get_filter();
296 }
297
298 } // extern "C"
299
300 Mlt::Properties GlslManager::effect_list( Mlt::Service& service )
301 {
302         char *unique_id =  service.get( "_unique_id" );
303         mlt_properties properties = (mlt_properties) get_data( unique_id );
304         if ( !properties ) {
305                 properties = mlt_properties_new();
306                 set( unique_id, properties, 0, (mlt_destructor) mlt_properties_close );
307         }
308         Mlt::Properties p( properties );
309         return p;
310 }
311
312 static void deleteChain( EffectChain* chain )
313 {
314         delete chain;
315 }
316
317 bool GlslManager::init_chain( mlt_service aservice )
318 {
319         bool error = true;
320         Mlt::Service service( aservice );
321         EffectChain* chain = (EffectChain*) service.get_data( "movit chain" );
322         if ( !chain ) {
323                 mlt_profile profile = mlt_service_profile( aservice );
324                 Input* input = new MltInput( profile->width, profile->height );
325                 chain = new EffectChain( profile->display_aspect_num, profile->display_aspect_den );
326                 chain->add_input( input );
327                 service.set( "movit chain", chain, 0, (mlt_destructor) deleteChain );
328                 service.set( "movit input", input, 0 );
329                 service.set( "_movit finalized", 0 );
330                 service.listen( "service-changed", aservice, (mlt_listener) GlslManager::onServiceChanged );
331                 service.listen( "property-changed", aservice, (mlt_listener) GlslManager::onPropertyChanged );
332                 error = false;
333         }
334         return error;
335 }
336
337 EffectChain* GlslManager::get_chain( mlt_service service )
338 {
339         return (EffectChain*) mlt_properties_get_data( MLT_SERVICE_PROPERTIES(service), "movit chain", NULL );
340 }
341
342 MltInput *GlslManager::get_input( mlt_service service )
343 {
344         return (MltInput*) mlt_properties_get_data( MLT_SERVICE_PROPERTIES(service), "movit input", NULL );
345 }
346
347 void GlslManager::reset_finalized( mlt_service service )
348 {
349         mlt_properties_set_int( MLT_SERVICE_PROPERTIES(service), "_movit finalized", 0 );
350 }
351
352 Effect* GlslManager::get_effect( mlt_filter filter, mlt_frame frame )
353 {
354         Mlt::Producer producer( mlt_producer_cut_parent( mlt_frame_get_original_producer( frame ) ) );
355         char *unique_id = mlt_properties_get( MLT_FILTER_PROPERTIES(filter), "_unique_id" );
356         return (Effect*) GlslManager::get_instance()->effect_list( producer ).get_data( unique_id );
357 }
358
359 Effect* GlslManager::add_effect( mlt_filter filter, mlt_frame frame, Effect* effect )
360 {
361         Mlt::Producer producer( mlt_producer_cut_parent( mlt_frame_get_original_producer( frame ) ) );
362         EffectChain* chain = (EffectChain*) producer.get_data( "movit chain" );
363         chain->add_effect( effect );
364         char *unique_id = mlt_properties_get( MLT_FILTER_PROPERTIES(filter), "_unique_id" );
365         GlslManager::get_instance()->effect_list( producer ).set( unique_id, effect, 0 );
366         return effect;
367 }
368
369 Effect* GlslManager::add_effect( mlt_filter filter, mlt_frame frame, Effect* effect, Effect* input_b )
370 {
371         Mlt::Producer producer( mlt_producer_cut_parent( mlt_frame_get_original_producer( frame ) ) );
372         EffectChain* chain = (EffectChain*) producer.get_data( "movit chain" );
373         chain->add_effect( effect, chain->last_added_effect(),
374                 input_b? input_b : chain->last_added_effect() );
375         char *unique_id = mlt_properties_get( MLT_FILTER_PROPERTIES(filter), "_unique_id" );
376         GlslManager::get_instance()->effect_list( producer ).set( unique_id, effect, 0 );
377         return effect;
378 }
379
380 void GlslManager::render_fbo( mlt_service service, void* chain, GLuint fbo, int width, int height )
381 {
382         EffectChain* effect_chain = (EffectChain*) chain;
383         mlt_properties properties = MLT_SERVICE_PROPERTIES( service );
384         if ( !mlt_properties_get_int( properties, "_movit finalized" ) ) {
385                 mlt_properties_set_int( properties, "_movit finalized", 1 );
386                 effect_chain->add_effect( new Mlt::VerticalFlip() );
387                 effect_chain->finalize();
388         }
389         effect_chain->render_to_fbo( fbo, width, height );
390 }
391
392 int GlslManager::render_frame_texture(mlt_service service, mlt_frame frame, int width, int height, uint8_t **image)
393 {
394         EffectChain* chain = get_chain( service );
395         if (!chain) return 1;
396         glsl_fbo fbo = get_fbo( width, height );
397         if (!fbo) return 1;
398         glsl_texture texture = get_texture( width, height, GL_RGBA );
399         if (!texture) {
400                 release_fbo( fbo );
401                 return 1;
402         }
403
404         glBindFramebuffer( GL_FRAMEBUFFER, fbo->fbo );
405         check_error();
406         glFramebufferTexture2D( GL_FRAMEBUFFER, GL_COLOR_ATTACHMENT0, GL_TEXTURE_2D, texture->texture, 0 );
407         check_error();
408         glBindFramebuffer( GL_FRAMEBUFFER, 0 );
409         check_error();
410
411         render_fbo( service, chain, fbo->fbo, width, height );
412
413         glFinish();
414         check_error();
415         glBindFramebuffer( GL_FRAMEBUFFER, 0 );
416         check_error();
417         release_fbo( fbo );
418
419         *image = (uint8_t*) &texture->texture;
420         mlt_frame_set_image( frame, *image, 0, NULL );
421         mlt_properties_set_data( MLT_FRAME_PROPERTIES(frame), "movit.convert.texture", texture, 0,
422                 (mlt_destructor) GlslManager::release_texture, NULL );
423
424         return 0;
425 }
426
427 int GlslManager::render_frame_rgba(mlt_service service, mlt_frame frame, int width, int height, uint8_t **image)
428 {
429         EffectChain* chain = get_chain( service );
430         if (!chain) return 1;
431         glsl_fbo fbo = get_fbo( width, height );
432         if (!fbo) return 1;
433         glsl_texture texture = get_texture( width, height, GL_RGBA );
434         if (!texture) {
435                 release_fbo( fbo );
436                 return 1;
437         }
438
439         // Use a PBO to hold the data we read back with glReadPixels().
440         // (Intel/DRI goes into a slow path if we don't read to PBO.)
441         int img_size = width * height * 4;
442         glsl_pbo pbo = get_pbo( img_size );
443         if (!pbo) {
444                 release_fbo( fbo );
445                 release_texture(texture);
446                 return 1;
447         }
448
449         // Set the FBO
450         check_error();
451         glBindFramebuffer( GL_FRAMEBUFFER, fbo->fbo );
452         check_error();
453         glFramebufferTexture2D( GL_FRAMEBUFFER, GL_COLOR_ATTACHMENT0, GL_TEXTURE_2D, texture->texture, 0 );
454         check_error();
455         glBindFramebuffer( GL_FRAMEBUFFER, 0 );
456         check_error();
457
458         render_fbo( service, chain, fbo->fbo, width, height );
459
460         // Read FBO into PBO
461         glBindFramebuffer( GL_FRAMEBUFFER, fbo->fbo );
462         check_error();
463         glBindBuffer( GL_PIXEL_PACK_BUFFER_ARB, pbo->pbo );
464         check_error();
465         glBufferData( GL_PIXEL_PACK_BUFFER_ARB, img_size, NULL, GL_STREAM_READ );
466         check_error();
467         glReadPixels( 0, 0, width, height, GL_BGRA, GL_UNSIGNED_BYTE, BUFFER_OFFSET(0) );
468         check_error();
469
470         // Copy from PBO
471         uint8_t* buf = (uint8_t*) glMapBuffer( GL_PIXEL_PACK_BUFFER_ARB, GL_READ_ONLY );
472         check_error();
473         *image = (uint8_t*) mlt_pool_alloc( img_size );
474         mlt_frame_set_image( frame, *image, img_size, mlt_pool_release );
475         memcpy( *image, buf, img_size );
476
477         // Convert BGRA to RGBA
478         register uint8_t *p = *image;
479         register int n = width * height + 1;
480         while ( --n ) {
481                 uint8_t b = p[0];
482                 *p = p[2]; p += 2;
483                 *p = b; p += 2;
484         }
485
486         // Release PBO and FBO
487         glUnmapBuffer( GL_PIXEL_PACK_BUFFER_ARB );
488         check_error();
489         glBindBuffer( GL_PIXEL_PACK_BUFFER_ARB, 0 );
490         check_error();
491         glBindFramebuffer( GL_FRAMEBUFFER, 0 );
492         check_error();
493         glBindTexture( GL_TEXTURE_2D, 0 );
494         check_error();
495         mlt_properties_set_data( MLT_FRAME_PROPERTIES(frame), "movit.convert.texture", texture, 0,
496                 (mlt_destructor) GlslManager::release_texture, NULL);
497         release_fbo( fbo );
498
499         return 0;
500 }
501
502 void GlslManager::lock_service( mlt_frame frame )
503 {
504         Mlt::Producer producer( mlt_producer_cut_parent( mlt_frame_get_original_producer( frame ) ) );
505         producer.lock();
506 }
507
508 void GlslManager::unlock_service( mlt_frame frame )
509 {
510         Mlt::Producer producer( mlt_producer_cut_parent( mlt_frame_get_original_producer( frame ) ) );
511         producer.unlock();
512 }