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Replace glFinish with OpenGL fences.
[mlt] / src / modules / opengl / filter_glsl_manager.cpp
1 /*
2  * filter_glsl_manager.cpp
3  * Copyright (C) 2011-2012 Christophe Thommeret <hftom@free.fr>
4  * Copyright (C) 2013 Dan Dennedy <dan@dennedy.org>
5  *
6  * This program is free software; you can redistribute it and/or modify
7  * it under the terms of the GNU General Public License as published by
8  * the Free Software Foundation; either version 2 of the License, or
9  * (at your option) any later version.
10  *
11  * This program is distributed in the hope that it will be useful,
12  * but WITHOUT ANY WARRANTY; without even the implied warranty of
13  * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the
14  * GNU General Public License for more details.
15  *
16  * You should have received a copy of the GNU General Public License
17  * along with this program; if not, write to the Free Software Foundation,
18  * Inc., 59 Temple Place - Suite 330, Boston, MA 02111-1307, USA.
19  */
20
21 #include <stdlib.h>
22 #include <string>
23 #include "filter_glsl_manager.h"
24 #include <movit/init.h>
25 #include <movit/util.h>
26 #include <movit/effect_chain.h>
27 #include "mlt_movit_input.h"
28 #include "mlt_flip_effect.h"
29 #include <mlt++/MltEvent.h>
30 #include <mlt++/MltProducer.h>
31
32 extern "C" {
33 #include <framework/mlt_factory.h>
34 }
35
36 #if defined(__DARWIN__)
37 #include <OpenGL/OpenGL.h>
38 #elif defined(WIN32)
39 #include <wingdi.h>
40 #else
41 #include <GL/glx.h>
42 #endif
43
44 void deleteManager(GlslManager *p)
45 {
46         delete p;
47 }
48
49 GlslManager::GlslManager()
50         : Mlt::Filter( mlt_filter_new() )
51         , pbo(0)
52         , initEvent(0)
53         , closeEvent(0)
54         , prev_sync(NULL)
55 {
56         mlt_filter filter = get_filter();
57         if ( filter ) {
58                 // Set the mlt_filter child in case we choose to override virtual functions.
59                 filter->child = this;
60                 mlt_properties_set_data(mlt_global_properties(), "glslManager", this, 0,
61                         (mlt_destructor) deleteManager, NULL);
62
63                 mlt_events_register( get_properties(), "init glsl", NULL );
64                 mlt_events_register( get_properties(), "close glsl", NULL );
65                 initEvent = listen("init glsl", this, (mlt_listener) GlslManager::onInit);
66                 closeEvent = listen("close glsl", this, (mlt_listener) GlslManager::onClose);
67         }
68 }
69
70 GlslManager::~GlslManager()
71 {
72         mlt_log_debug(get_service(), "%s\n", __FUNCTION__);
73         cleanupContext();
74 // XXX If there is still a frame holding a reference to a texture after this
75 // destructor is called, then it will crash in release_texture().
76 //      while (texture_list.peek_back())
77 //              delete (glsl_texture) texture_list.pop_back();
78         delete initEvent;
79         delete closeEvent;
80         if (prev_sync != NULL) {
81                 glDeleteSync( prev_sync );
82         }
83 }
84
85 GlslManager* GlslManager::get_instance()
86 {
87         return (GlslManager*) mlt_properties_get_data(mlt_global_properties(), "glslManager", 0);
88 }
89
90 glsl_fbo GlslManager::get_fbo(int width, int height)
91 {
92 #if defined(__DARWIN__)
93         CGLContextObj context = CGLGetCurrentContext();
94 #elif defined(WIN32)
95         HGLRC context = wglGetCurrentContext();
96 #else
97         GLXContext context = glXGetCurrentContext();
98 #endif
99
100         lock();
101         for (int i = 0; i < fbo_list.count(); ++i) {
102                 glsl_fbo fbo = (glsl_fbo) fbo_list.peek(i);
103                 if (!fbo->used && (fbo->width == width) && (fbo->height == height) && (fbo->context == context)) {
104                         fbo->used = 1;
105                         unlock();
106                         return fbo;
107                 }
108         }
109         unlock();
110
111         GLuint fb = 0;
112         glGenFramebuffers(1, &fb);
113         if (!fb)
114                 return NULL;
115
116         glsl_fbo fbo = new glsl_fbo_s;
117         if (!fbo) {
118                 glDeleteFramebuffers(1, &fb);
119                 return NULL;
120         }
121         fbo->fbo = fb;
122         fbo->width = width;
123         fbo->height = height;
124         fbo->used = 1;
125         fbo->context = context;
126         lock();
127         fbo_list.push_back(fbo);
128         unlock();
129         return fbo;
130 }
131
132 void GlslManager::release_fbo(glsl_fbo fbo)
133 {
134         fbo->used = 0;
135 }
136
137 glsl_texture GlslManager::get_texture(int width, int height, GLint internal_format)
138 {
139         lock();
140         for (int i = 0; i < texture_list.count(); ++i) {
141                 glsl_texture tex = (glsl_texture) texture_list.peek(i);
142                 if (!tex->used && (tex->width == width) && (tex->height == height) && (tex->internal_format == internal_format)) {
143                         glBindTexture(GL_TEXTURE_2D, tex->texture);
144                         glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MIN_FILTER, GL_NEAREST);
145                         glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MAG_FILTER, GL_NEAREST);
146                         glBindTexture( GL_TEXTURE_2D, 0);
147                         tex->used = 1;
148                         unlock();
149                         return tex;
150                 }
151         }
152
153         // Recycle a glsl_texture with deleted glTexture.
154         glsl_texture gtex = 0;
155         for (int i = 0; i < texture_list.count(); ++i) {
156                 glsl_texture tex = (glsl_texture) texture_list.peek(i);
157                 if (!tex->used && !tex->width && !tex->height) {
158                         gtex = tex;
159                         break;
160                 }
161         }
162         unlock();
163
164         GLuint tex = 0;
165         glGenTextures(1, &tex);
166         if (!tex) {
167                 glDeleteTextures(1, &tex);
168                 return NULL;
169         }
170
171         if (!gtex) {
172                 gtex = new glsl_texture_s;
173                 if (!gtex)
174                         return NULL;
175         }
176
177         glBindTexture( GL_TEXTURE_2D, tex );
178         glTexImage2D( GL_TEXTURE_2D, 0, internal_format, width, height, 0, internal_format, GL_UNSIGNED_BYTE, NULL );
179     glTexParameterf( GL_TEXTURE_2D, GL_TEXTURE_WRAP_S, GL_CLAMP_TO_EDGE );
180     glTexParameterf( GL_TEXTURE_2D, GL_TEXTURE_WRAP_T, GL_CLAMP_TO_EDGE );
181     glTexParameteri( GL_TEXTURE_2D, GL_TEXTURE_MIN_FILTER, GL_NEAREST );
182     glTexParameteri( GL_TEXTURE_2D, GL_TEXTURE_MAG_FILTER, GL_NEAREST );
183     glBindTexture( GL_TEXTURE_2D, 0 );
184
185         gtex->texture = tex;
186         gtex->width = width;
187         gtex->height = height;
188         gtex->internal_format = internal_format;
189         gtex->used = 1;
190         lock();
191         texture_list.push_back(gtex);
192         unlock();
193         return gtex;
194 }
195
196 void GlslManager::release_texture(glsl_texture texture)
197 {
198         texture->used = 0;
199 }
200
201 void GlslManager::delete_sync(GLsync sync)
202 {
203         glDeleteSync(sync);
204 }
205
206 glsl_pbo GlslManager::get_pbo(int size)
207 {
208         lock();
209         if (!pbo) {
210                 GLuint pb = 0;
211                 glGenBuffers(1, &pb);
212                 if (!pb) {
213                         unlock();
214                         return NULL;
215                 }
216
217                 pbo = new glsl_pbo_s;
218                 if (!pbo) {
219                         glDeleteBuffers(1, &pb);
220                         unlock();
221                         return NULL;
222                 }
223                 pbo->pbo = pb;
224                 pbo->size = 0;
225         }
226         if (size > pbo->size) {
227                 glBindBuffer(GL_PIXEL_UNPACK_BUFFER_ARB, pbo->pbo);
228                 glBufferData(GL_PIXEL_UNPACK_BUFFER_ARB, size, NULL, GL_STREAM_DRAW);
229                 glBindBuffer(GL_PIXEL_UNPACK_BUFFER_ARB, 0);
230                 pbo->size = size;
231         }
232         unlock();
233         return pbo;
234 }
235
236 void GlslManager::cleanupContext()
237 {
238         lock();
239         while (fbo_list.peek_back()) {
240                 glsl_fbo fbo = (glsl_fbo) fbo_list.pop_back();
241                 glDeleteFramebuffers(1, &fbo->fbo);
242                 delete fbo;
243         }
244         for (int i = 0; i < texture_list.count(); ++i) {
245                 glsl_texture texture = (glsl_texture) texture_list.peek(i);
246                 glDeleteTextures(1, &texture->texture);
247                 texture->used = 0;
248                 texture->width = 0;
249                 texture->height = 0;
250         }
251         if (pbo) {
252                 glDeleteBuffers(1, &pbo->pbo);
253                 delete pbo;
254                 pbo = 0;
255         }
256         unlock();
257 }
258
259 void GlslManager::onInit( mlt_properties owner, GlslManager* filter )
260 {
261         mlt_log_debug( filter->get_service(), "%s\n", __FUNCTION__ );
262 #ifdef WIN32
263         std::string path = std::string(mlt_environment("MLT_APPDIR")).append("\\share\\movit");
264 #elif defined(__DARWIN__) && defined(RELOCATABLE)
265         std::string path = std::string(mlt_environment("MLT_APPDIR")).append("/share/movit");
266 #else
267         std::string path = std::string(getenv("MLT_MOVIT_PATH") ? getenv("MLT_MOVIT_PATH") : SHADERDIR);
268 #endif
269         ::init_movit( path, mlt_log_get_level() == MLT_LOG_DEBUG? MOVIT_DEBUG_ON : MOVIT_DEBUG_OFF );
270         filter->set( "glsl_supported", movit_initialized );
271 }
272
273 void GlslManager::onClose( mlt_properties owner, GlslManager *filter )
274 {
275         filter->cleanupContext();
276 }
277
278 void GlslManager::onServiceChanged( mlt_properties owner, mlt_service aservice )
279 {
280         Mlt::Service service( aservice );
281         service.lock();
282         service.set( "movit chain", NULL, 0 );
283         service.set( "movit input", NULL, 0 );
284         // Destroy the effect list.
285         GlslManager::get_instance()->set( service.get( "_unique_id" ), NULL, 0 );
286         service.unlock();
287 }
288
289 void GlslManager::onPropertyChanged( mlt_properties owner, mlt_service service, const char* property )
290 {
291         if ( property && std::string( property ) == "disable" )
292                 onServiceChanged( owner, service );
293 }
294
295 extern "C" {
296
297 mlt_filter filter_glsl_manager_init( mlt_profile profile, mlt_service_type type, const char *id, char *arg )
298 {
299         GlslManager* g = GlslManager::get_instance();
300         if (g)
301                 g->inc_ref();
302         else
303                 g = new GlslManager();
304         return g->get_filter();
305 }
306
307 } // extern "C"
308
309 Mlt::Properties GlslManager::effect_list( Mlt::Service& service )
310 {
311         char *unique_id =  service.get( "_unique_id" );
312         mlt_properties properties = (mlt_properties) get_data( unique_id );
313         if ( !properties ) {
314                 properties = mlt_properties_new();
315                 set( unique_id, properties, 0, (mlt_destructor) mlt_properties_close );
316         }
317         Mlt::Properties p( properties );
318         return p;
319 }
320
321 static void deleteChain( EffectChain* chain )
322 {
323         delete chain;
324 }
325
326 bool GlslManager::init_chain( mlt_service aservice )
327 {
328         bool error = true;
329         Mlt::Service service( aservice );
330         EffectChain* chain = (EffectChain*) service.get_data( "movit chain" );
331         if ( !chain ) {
332                 mlt_profile profile = mlt_service_profile( aservice );
333                 Input* input = new MltInput( profile->width, profile->height );
334                 chain = new EffectChain( profile->display_aspect_num, profile->display_aspect_den );
335                 chain->add_input( input );
336                 service.set( "movit chain", chain, 0, (mlt_destructor) deleteChain );
337                 service.set( "movit input", input, 0 );
338                 service.set( "_movit finalized", 0 );
339                 service.listen( "service-changed", aservice, (mlt_listener) GlslManager::onServiceChanged );
340                 service.listen( "property-changed", aservice, (mlt_listener) GlslManager::onPropertyChanged );
341                 error = false;
342         }
343         return error;
344 }
345
346 EffectChain* GlslManager::get_chain( mlt_service service )
347 {
348         return (EffectChain*) mlt_properties_get_data( MLT_SERVICE_PROPERTIES(service), "movit chain", NULL );
349 }
350
351 MltInput *GlslManager::get_input( mlt_service service )
352 {
353         return (MltInput*) mlt_properties_get_data( MLT_SERVICE_PROPERTIES(service), "movit input", NULL );
354 }
355
356 void GlslManager::reset_finalized( mlt_service service )
357 {
358         mlt_properties_set_int( MLT_SERVICE_PROPERTIES(service), "_movit finalized", 0 );
359 }
360
361 Effect* GlslManager::get_effect( mlt_service service, mlt_frame frame )
362 {
363         Mlt::Producer producer( mlt_producer_cut_parent( mlt_frame_get_original_producer( frame ) ) );
364         char *unique_id = mlt_properties_get( MLT_SERVICE_PROPERTIES(service), "_unique_id" );
365         return (Effect*) GlslManager::get_instance()->effect_list( producer ).get_data( unique_id );
366 }
367
368 Effect* GlslManager::add_effect( mlt_service service, mlt_frame frame, Effect* effect )
369 {
370         Mlt::Producer producer( mlt_producer_cut_parent( mlt_frame_get_original_producer( frame ) ) );
371         EffectChain* chain = (EffectChain*) producer.get_data( "movit chain" );
372         chain->add_effect( effect );
373         char *unique_id = mlt_properties_get( MLT_SERVICE_PROPERTIES(service), "_unique_id" );
374         GlslManager::get_instance()->effect_list( producer ).set( unique_id, effect, 0 );
375         return effect;
376 }
377
378 Effect* GlslManager::add_effect( mlt_service service, mlt_frame frame, Effect* effect, Effect* input_b )
379 {
380         Mlt::Producer producer( mlt_producer_cut_parent( mlt_frame_get_original_producer( frame ) ) );
381         EffectChain* chain = (EffectChain*) producer.get_data( "movit chain" );
382         chain->add_effect( effect, chain->last_added_effect(),
383                 input_b? input_b : chain->last_added_effect() );
384         char *unique_id = mlt_properties_get( MLT_SERVICE_PROPERTIES(service), "_unique_id" );
385         GlslManager::get_instance()->effect_list( producer ).set( unique_id, effect, 0 );
386         return effect;
387 }
388
389 void GlslManager::render_fbo( mlt_service service, void* chain, GLuint fbo, int width, int height )
390 {
391         EffectChain* effect_chain = (EffectChain*) chain;
392         mlt_properties properties = MLT_SERVICE_PROPERTIES( service );
393         if ( !mlt_properties_get_int( properties, "_movit finalized" ) ) {
394                 mlt_properties_set_int( properties, "_movit finalized", 1 );
395                 effect_chain->add_effect( new Mlt::VerticalFlip() );
396                 effect_chain->finalize();
397         }
398         effect_chain->render_to_fbo( fbo, width, height );
399 }
400
401 int GlslManager::render_frame_texture(mlt_service service, mlt_frame frame, int width, int height, uint8_t **image)
402 {
403         EffectChain* chain = get_chain( service );
404         if (!chain) return 1;
405         glsl_fbo fbo = get_fbo( width, height );
406         if (!fbo) return 1;
407         glsl_texture texture = get_texture( width, height, GL_RGBA );
408         if (!texture) {
409                 release_fbo( fbo );
410                 return 1;
411         }
412
413         glBindFramebuffer( GL_FRAMEBUFFER, fbo->fbo );
414         check_error();
415         glFramebufferTexture2D( GL_FRAMEBUFFER, GL_COLOR_ATTACHMENT0, GL_TEXTURE_2D, texture->texture, 0 );
416         check_error();
417         glBindFramebuffer( GL_FRAMEBUFFER, 0 );
418         check_error();
419
420         // Make sure we never have more than one frame pending at any time.
421         // This ensures we do not swamp the GPU with so much work
422         // that we cannot actually display the frames we generate.
423         if (prev_sync != NULL) {
424                 glFlush();
425                 glClientWaitSync( prev_sync, 0, GL_TIMEOUT_IGNORED );
426                 glDeleteSync( prev_sync );
427         }
428         render_fbo( service, chain, fbo->fbo, width, height );
429         prev_sync = glFenceSync( GL_SYNC_GPU_COMMANDS_COMPLETE, 0 );
430         GLsync sync = glFenceSync( GL_SYNC_GPU_COMMANDS_COMPLETE, 0 );
431
432         check_error();
433         glBindFramebuffer( GL_FRAMEBUFFER, 0 );
434         check_error();
435         release_fbo( fbo );
436
437         *image = (uint8_t*) &texture->texture;
438         mlt_frame_set_image( frame, *image, 0, NULL );
439         mlt_properties_set_data( MLT_FRAME_PROPERTIES(frame), "movit.convert.texture", texture, 0,
440                 (mlt_destructor) GlslManager::release_texture, NULL );
441         mlt_properties_set_data( MLT_FRAME_PROPERTIES(frame), "movit.convert.fence", sync, 0,
442                 (mlt_destructor) GlslManager::delete_sync, NULL );
443
444         return 0;
445 }
446
447 int GlslManager::render_frame_rgba(mlt_service service, mlt_frame frame, int width, int height, uint8_t **image)
448 {
449         EffectChain* chain = get_chain( service );
450         if (!chain) return 1;
451         glsl_fbo fbo = get_fbo( width, height );
452         if (!fbo) return 1;
453         glsl_texture texture = get_texture( width, height, GL_RGBA );
454         if (!texture) {
455                 release_fbo( fbo );
456                 return 1;
457         }
458
459         // Use a PBO to hold the data we read back with glReadPixels().
460         // (Intel/DRI goes into a slow path if we don't read to PBO.)
461         int img_size = width * height * 4;
462         glsl_pbo pbo = get_pbo( img_size );
463         if (!pbo) {
464                 release_fbo( fbo );
465                 release_texture(texture);
466                 return 1;
467         }
468
469         // Set the FBO
470         check_error();
471         glBindFramebuffer( GL_FRAMEBUFFER, fbo->fbo );
472         check_error();
473         glFramebufferTexture2D( GL_FRAMEBUFFER, GL_COLOR_ATTACHMENT0, GL_TEXTURE_2D, texture->texture, 0 );
474         check_error();
475         glBindFramebuffer( GL_FRAMEBUFFER, 0 );
476         check_error();
477
478         render_fbo( service, chain, fbo->fbo, width, height );
479
480         // Read FBO into PBO
481         glBindFramebuffer( GL_FRAMEBUFFER, fbo->fbo );
482         check_error();
483         glBindBuffer( GL_PIXEL_PACK_BUFFER_ARB, pbo->pbo );
484         check_error();
485         glBufferData( GL_PIXEL_PACK_BUFFER_ARB, img_size, NULL, GL_STREAM_READ );
486         check_error();
487         glReadPixels( 0, 0, width, height, GL_BGRA, GL_UNSIGNED_BYTE, BUFFER_OFFSET(0) );
488         check_error();
489
490         // Copy from PBO
491         uint8_t* buf = (uint8_t*) glMapBuffer( GL_PIXEL_PACK_BUFFER_ARB, GL_READ_ONLY );
492         check_error();
493         *image = (uint8_t*) mlt_pool_alloc( img_size );
494         mlt_frame_set_image( frame, *image, img_size, mlt_pool_release );
495         memcpy( *image, buf, img_size );
496
497         // Convert BGRA to RGBA
498         register uint8_t *p = *image;
499         register int n = width * height + 1;
500         while ( --n ) {
501                 uint8_t b = p[0];
502                 *p = p[2]; p += 2;
503                 *p = b; p += 2;
504         }
505
506         // Release PBO and FBO
507         glUnmapBuffer( GL_PIXEL_PACK_BUFFER_ARB );
508         check_error();
509         glBindBuffer( GL_PIXEL_PACK_BUFFER_ARB, 0 );
510         check_error();
511         glBindFramebuffer( GL_FRAMEBUFFER, 0 );
512         check_error();
513         glBindTexture( GL_TEXTURE_2D, 0 );
514         check_error();
515         mlt_properties_set_data( MLT_FRAME_PROPERTIES(frame), "movit.convert.texture", texture, 0,
516                 (mlt_destructor) GlslManager::release_texture, NULL);
517         release_fbo( fbo );
518
519         return 0;
520 }
521
522 void GlslManager::lock_service( mlt_frame frame )
523 {
524         Mlt::Producer producer( mlt_producer_cut_parent( mlt_frame_get_original_producer( frame ) ) );
525         producer.lock();
526 }
527
528 void GlslManager::unlock_service( mlt_frame frame )
529 {
530         Mlt::Producer producer( mlt_producer_cut_parent( mlt_frame_get_original_producer( frame ) ) );
531         producer.unlock();
532 }