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Fix crash in glDeleteSync() called on wrong thread.
[mlt] / src / modules / opengl / filter_glsl_manager.cpp
1 /*
2  * filter_glsl_manager.cpp
3  * Copyright (C) 2011-2012 Christophe Thommeret <hftom@free.fr>
4  * Copyright (C) 2013 Dan Dennedy <dan@dennedy.org>
5  *
6  * This program is free software; you can redistribute it and/or modify
7  * it under the terms of the GNU General Public License as published by
8  * the Free Software Foundation; either version 2 of the License, or
9  * (at your option) any later version.
10  *
11  * This program is distributed in the hope that it will be useful,
12  * but WITHOUT ANY WARRANTY; without even the implied warranty of
13  * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the
14  * GNU General Public License for more details.
15  *
16  * You should have received a copy of the GNU General Public License
17  * along with this program; if not, write to the Free Software Foundation,
18  * Inc., 59 Temple Place - Suite 330, Boston, MA 02111-1307, USA.
19  */
20
21 #include <stdlib.h>
22 #include <string>
23 #include "filter_glsl_manager.h"
24 #include <movit/init.h>
25 #include <movit/util.h>
26 #include <movit/effect_chain.h>
27 #include "mlt_movit_input.h"
28 #include "mlt_flip_effect.h"
29 #include <mlt++/MltEvent.h>
30 #include <mlt++/MltProducer.h>
31
32 extern "C" {
33 #include <framework/mlt_factory.h>
34 }
35
36 #if defined(__DARWIN__)
37 #include <OpenGL/OpenGL.h>
38 #elif defined(WIN32)
39 #include <wingdi.h>
40 #else
41 #include <GL/glx.h>
42 #endif
43
44 void deleteManager(GlslManager *p)
45 {
46         delete p;
47 }
48
49 GlslManager::GlslManager()
50         : Mlt::Filter( mlt_filter_new() )
51         , pbo(0)
52         , initEvent(0)
53         , closeEvent(0)
54         , prev_sync(NULL)
55 {
56         mlt_filter filter = get_filter();
57         if ( filter ) {
58                 // Set the mlt_filter child in case we choose to override virtual functions.
59                 filter->child = this;
60                 mlt_properties_set_data(mlt_global_properties(), "glslManager", this, 0,
61                         (mlt_destructor) deleteManager, NULL);
62
63                 mlt_events_register( get_properties(), "init glsl", NULL );
64                 mlt_events_register( get_properties(), "close glsl", NULL );
65                 initEvent = listen("init glsl", this, (mlt_listener) GlslManager::onInit);
66                 closeEvent = listen("close glsl", this, (mlt_listener) GlslManager::onClose);
67         }
68 }
69
70 GlslManager::~GlslManager()
71 {
72         mlt_log_debug(get_service(), "%s\n", __FUNCTION__);
73         cleanupContext();
74 // XXX If there is still a frame holding a reference to a texture after this
75 // destructor is called, then it will crash in release_texture().
76 //      while (texture_list.peek_back())
77 //              delete (glsl_texture) texture_list.pop_back();
78         delete initEvent;
79         delete closeEvent;
80         if (prev_sync != NULL) {
81                 glDeleteSync( prev_sync );
82         }
83 }
84
85 GlslManager* GlslManager::get_instance()
86 {
87         return (GlslManager*) mlt_properties_get_data(mlt_global_properties(), "glslManager", 0);
88 }
89
90 glsl_fbo GlslManager::get_fbo(int width, int height)
91 {
92 #if defined(__DARWIN__)
93         CGLContextObj context = CGLGetCurrentContext();
94 #elif defined(WIN32)
95         HGLRC context = wglGetCurrentContext();
96 #else
97         GLXContext context = glXGetCurrentContext();
98 #endif
99
100         lock();
101         for (int i = 0; i < fbo_list.count(); ++i) {
102                 glsl_fbo fbo = (glsl_fbo) fbo_list.peek(i);
103                 if (!fbo->used && (fbo->width == width) && (fbo->height == height) && (fbo->context == context)) {
104                         fbo->used = 1;
105                         unlock();
106                         return fbo;
107                 }
108         }
109         unlock();
110
111         GLuint fb = 0;
112         glGenFramebuffers(1, &fb);
113         if (!fb)
114                 return NULL;
115
116         glsl_fbo fbo = new glsl_fbo_s;
117         if (!fbo) {
118                 glDeleteFramebuffers(1, &fb);
119                 return NULL;
120         }
121         fbo->fbo = fb;
122         fbo->width = width;
123         fbo->height = height;
124         fbo->used = 1;
125         fbo->context = context;
126         lock();
127         fbo_list.push_back(fbo);
128         unlock();
129         return fbo;
130 }
131
132 void GlslManager::release_fbo(glsl_fbo fbo)
133 {
134         fbo->used = 0;
135 }
136
137 glsl_texture GlslManager::get_texture(int width, int height, GLint internal_format)
138 {
139         lock();
140         for (int i = 0; i < texture_list.count(); ++i) {
141                 glsl_texture tex = (glsl_texture) texture_list.peek(i);
142                 if (!tex->used && (tex->width == width) && (tex->height == height) && (tex->internal_format == internal_format)) {
143                         glBindTexture(GL_TEXTURE_2D, tex->texture);
144                         glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MIN_FILTER, GL_NEAREST);
145                         glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MAG_FILTER, GL_NEAREST);
146                         glBindTexture( GL_TEXTURE_2D, 0);
147                         tex->used = 1;
148                         unlock();
149                         return tex;
150                 }
151         }
152
153         // Recycle a glsl_texture with deleted glTexture.
154         glsl_texture gtex = 0;
155         for (int i = 0; i < texture_list.count(); ++i) {
156                 glsl_texture tex = (glsl_texture) texture_list.peek(i);
157                 if (!tex->used && !tex->width && !tex->height) {
158                         gtex = tex;
159                         break;
160                 }
161         }
162         unlock();
163
164         GLuint tex = 0;
165         glGenTextures(1, &tex);
166         if (!tex) {
167                 glDeleteTextures(1, &tex);
168                 return NULL;
169         }
170
171         if (!gtex) {
172                 gtex = new glsl_texture_s;
173                 if (!gtex)
174                         return NULL;
175         }
176
177         glBindTexture( GL_TEXTURE_2D, tex );
178         glTexImage2D( GL_TEXTURE_2D, 0, internal_format, width, height, 0, internal_format, GL_UNSIGNED_BYTE, NULL );
179     glTexParameterf( GL_TEXTURE_2D, GL_TEXTURE_WRAP_S, GL_CLAMP_TO_EDGE );
180     glTexParameterf( GL_TEXTURE_2D, GL_TEXTURE_WRAP_T, GL_CLAMP_TO_EDGE );
181     glTexParameteri( GL_TEXTURE_2D, GL_TEXTURE_MIN_FILTER, GL_NEAREST );
182     glTexParameteri( GL_TEXTURE_2D, GL_TEXTURE_MAG_FILTER, GL_NEAREST );
183     glBindTexture( GL_TEXTURE_2D, 0 );
184
185         gtex->texture = tex;
186         gtex->width = width;
187         gtex->height = height;
188         gtex->internal_format = internal_format;
189         gtex->used = 1;
190         lock();
191         texture_list.push_back(gtex);
192         unlock();
193         return gtex;
194 }
195
196 void GlslManager::release_texture(glsl_texture texture)
197 {
198         texture->used = 0;
199 }
200
201 glsl_pbo GlslManager::get_pbo(int size)
202 {
203         lock();
204         if (!pbo) {
205                 GLuint pb = 0;
206                 glGenBuffers(1, &pb);
207                 if (!pb) {
208                         unlock();
209                         return NULL;
210                 }
211
212                 pbo = new glsl_pbo_s;
213                 if (!pbo) {
214                         glDeleteBuffers(1, &pb);
215                         unlock();
216                         return NULL;
217                 }
218                 pbo->pbo = pb;
219                 pbo->size = 0;
220         }
221         if (size > pbo->size) {
222                 glBindBuffer(GL_PIXEL_UNPACK_BUFFER_ARB, pbo->pbo);
223                 glBufferData(GL_PIXEL_UNPACK_BUFFER_ARB, size, NULL, GL_STREAM_DRAW);
224                 glBindBuffer(GL_PIXEL_UNPACK_BUFFER_ARB, 0);
225                 pbo->size = size;
226         }
227         unlock();
228         return pbo;
229 }
230
231 void GlslManager::cleanupContext()
232 {
233         lock();
234         while (fbo_list.peek_back()) {
235                 glsl_fbo fbo = (glsl_fbo) fbo_list.pop_back();
236                 glDeleteFramebuffers(1, &fbo->fbo);
237                 delete fbo;
238         }
239         for (int i = 0; i < texture_list.count(); ++i) {
240                 glsl_texture texture = (glsl_texture) texture_list.peek(i);
241                 glDeleteTextures(1, &texture->texture);
242                 texture->used = 0;
243                 texture->width = 0;
244                 texture->height = 0;
245         }
246         if (pbo) {
247                 glDeleteBuffers(1, &pbo->pbo);
248                 delete pbo;
249                 pbo = 0;
250         }
251         unlock();
252 }
253
254 void GlslManager::onInit( mlt_properties owner, GlslManager* filter )
255 {
256         mlt_log_debug( filter->get_service(), "%s\n", __FUNCTION__ );
257 #ifdef WIN32
258         std::string path = std::string(mlt_environment("MLT_APPDIR")).append("\\share\\movit");
259 #elif defined(__DARWIN__) && defined(RELOCATABLE)
260         std::string path = std::string(mlt_environment("MLT_APPDIR")).append("/share/movit");
261 #else
262         std::string path = std::string(getenv("MLT_MOVIT_PATH") ? getenv("MLT_MOVIT_PATH") : SHADERDIR);
263 #endif
264         ::init_movit( path, mlt_log_get_level() == MLT_LOG_DEBUG? MOVIT_DEBUG_ON : MOVIT_DEBUG_OFF );
265         filter->set( "glsl_supported", movit_initialized );
266 }
267
268 void GlslManager::onClose( mlt_properties owner, GlslManager *filter )
269 {
270         filter->cleanupContext();
271 }
272
273 void GlslManager::onServiceChanged( mlt_properties owner, mlt_service aservice )
274 {
275         Mlt::Service service( aservice );
276         service.lock();
277         service.set( "movit chain", NULL, 0 );
278         service.set( "movit input", NULL, 0 );
279         // Destroy the effect list.
280         GlslManager::get_instance()->set( service.get( "_unique_id" ), NULL, 0 );
281         service.unlock();
282 }
283
284 void GlslManager::onPropertyChanged( mlt_properties owner, mlt_service service, const char* property )
285 {
286         if ( property && std::string( property ) == "disable" )
287                 onServiceChanged( owner, service );
288 }
289
290 extern "C" {
291
292 mlt_filter filter_glsl_manager_init( mlt_profile profile, mlt_service_type type, const char *id, char *arg )
293 {
294         GlslManager* g = GlslManager::get_instance();
295         if (g)
296                 g->inc_ref();
297         else
298                 g = new GlslManager();
299         return g->get_filter();
300 }
301
302 } // extern "C"
303
304 Mlt::Properties GlslManager::effect_list( Mlt::Service& service )
305 {
306         char *unique_id =  service.get( "_unique_id" );
307         mlt_properties properties = (mlt_properties) get_data( unique_id );
308         if ( !properties ) {
309                 properties = mlt_properties_new();
310                 set( unique_id, properties, 0, (mlt_destructor) mlt_properties_close );
311         }
312         Mlt::Properties p( properties );
313         return p;
314 }
315
316 static void deleteChain( EffectChain* chain )
317 {
318         delete chain;
319 }
320
321 bool GlslManager::init_chain( mlt_service aservice )
322 {
323         bool error = true;
324         Mlt::Service service( aservice );
325         EffectChain* chain = (EffectChain*) service.get_data( "movit chain" );
326         if ( !chain ) {
327                 mlt_profile profile = mlt_service_profile( aservice );
328                 Input* input = new MltInput( profile->width, profile->height );
329                 chain = new EffectChain( profile->display_aspect_num, profile->display_aspect_den );
330                 chain->add_input( input );
331                 service.set( "movit chain", chain, 0, (mlt_destructor) deleteChain );
332                 service.set( "movit input", input, 0 );
333                 service.set( "_movit finalized", 0 );
334                 service.listen( "service-changed", aservice, (mlt_listener) GlslManager::onServiceChanged );
335                 service.listen( "property-changed", aservice, (mlt_listener) GlslManager::onPropertyChanged );
336                 error = false;
337         }
338         return error;
339 }
340
341 EffectChain* GlslManager::get_chain( mlt_service service )
342 {
343         return (EffectChain*) mlt_properties_get_data( MLT_SERVICE_PROPERTIES(service), "movit chain", NULL );
344 }
345
346 MltInput *GlslManager::get_input( mlt_service service )
347 {
348         return (MltInput*) mlt_properties_get_data( MLT_SERVICE_PROPERTIES(service), "movit input", NULL );
349 }
350
351 void GlslManager::reset_finalized( mlt_service service )
352 {
353         mlt_properties_set_int( MLT_SERVICE_PROPERTIES(service), "_movit finalized", 0 );
354 }
355
356 Effect* GlslManager::get_effect( mlt_service service, mlt_frame frame )
357 {
358         Mlt::Producer producer( mlt_producer_cut_parent( mlt_frame_get_original_producer( frame ) ) );
359         char *unique_id = mlt_properties_get( MLT_SERVICE_PROPERTIES(service), "_unique_id" );
360         return (Effect*) GlslManager::get_instance()->effect_list( producer ).get_data( unique_id );
361 }
362
363 Effect* GlslManager::add_effect( mlt_service service, mlt_frame frame, Effect* effect )
364 {
365         Mlt::Producer producer( mlt_producer_cut_parent( mlt_frame_get_original_producer( frame ) ) );
366         EffectChain* chain = (EffectChain*) producer.get_data( "movit chain" );
367         chain->add_effect( effect );
368         char *unique_id = mlt_properties_get( MLT_SERVICE_PROPERTIES(service), "_unique_id" );
369         GlslManager::get_instance()->effect_list( producer ).set( unique_id, effect, 0 );
370         return effect;
371 }
372
373 Effect* GlslManager::add_effect( mlt_service service, mlt_frame frame, Effect* effect, Effect* input_b )
374 {
375         Mlt::Producer producer( mlt_producer_cut_parent( mlt_frame_get_original_producer( frame ) ) );
376         EffectChain* chain = (EffectChain*) producer.get_data( "movit chain" );
377         chain->add_effect( effect, chain->last_added_effect(),
378                 input_b? input_b : chain->last_added_effect() );
379         char *unique_id = mlt_properties_get( MLT_SERVICE_PROPERTIES(service), "_unique_id" );
380         GlslManager::get_instance()->effect_list( producer ).set( unique_id, effect, 0 );
381         return effect;
382 }
383
384 void GlslManager::render_fbo( mlt_service service, void* chain, GLuint fbo, int width, int height )
385 {
386         EffectChain* effect_chain = (EffectChain*) chain;
387         mlt_properties properties = MLT_SERVICE_PROPERTIES( service );
388         if ( !mlt_properties_get_int( properties, "_movit finalized" ) ) {
389                 mlt_properties_set_int( properties, "_movit finalized", 1 );
390                 effect_chain->add_effect( new Mlt::VerticalFlip() );
391                 effect_chain->finalize();
392         }
393         effect_chain->render_to_fbo( fbo, width, height );
394 }
395
396 int GlslManager::render_frame_texture(mlt_service service, mlt_frame frame, int width, int height, uint8_t **image)
397 {
398         EffectChain* chain = get_chain( service );
399         if (!chain) return 1;
400         glsl_fbo fbo = get_fbo( width, height );
401         if (!fbo) return 1;
402         glsl_texture texture = get_texture( width, height, GL_RGBA );
403         if (!texture) {
404                 release_fbo( fbo );
405                 return 1;
406         }
407
408         glBindFramebuffer( GL_FRAMEBUFFER, fbo->fbo );
409         check_error();
410         glFramebufferTexture2D( GL_FRAMEBUFFER, GL_COLOR_ATTACHMENT0, GL_TEXTURE_2D, texture->texture, 0 );
411         check_error();
412         glBindFramebuffer( GL_FRAMEBUFFER, 0 );
413         check_error();
414
415         // Make sure we never have more than one frame pending at any time.
416         // This ensures we do not swamp the GPU with so much work
417         // that we cannot actually display the frames we generate.
418         if (prev_sync != NULL) {
419                 glFlush();
420                 glClientWaitSync( prev_sync, 0, GL_TIMEOUT_IGNORED );
421                 glDeleteSync( prev_sync );
422         }
423         render_fbo( service, chain, fbo->fbo, width, height );
424         prev_sync = glFenceSync( GL_SYNC_GPU_COMMANDS_COMPLETE, 0 );
425         GLsync sync = glFenceSync( GL_SYNC_GPU_COMMANDS_COMPLETE, 0 );
426
427         check_error();
428         glBindFramebuffer( GL_FRAMEBUFFER, 0 );
429         check_error();
430         release_fbo( fbo );
431
432         *image = (uint8_t*) &texture->texture;
433         mlt_frame_set_image( frame, *image, 0, NULL );
434         mlt_properties_set_data( MLT_FRAME_PROPERTIES(frame), "movit.convert.texture", texture, 0,
435                 (mlt_destructor) GlslManager::release_texture, NULL );
436         mlt_properties_set_data( MLT_FRAME_PROPERTIES(frame), "movit.convert.fence", sync, 0, NULL, NULL );
437
438         return 0;
439 }
440
441 int GlslManager::render_frame_rgba(mlt_service service, mlt_frame frame, int width, int height, uint8_t **image)
442 {
443         EffectChain* chain = get_chain( service );
444         if (!chain) return 1;
445         glsl_fbo fbo = get_fbo( width, height );
446         if (!fbo) return 1;
447         glsl_texture texture = get_texture( width, height, GL_RGBA );
448         if (!texture) {
449                 release_fbo( fbo );
450                 return 1;
451         }
452
453         // Use a PBO to hold the data we read back with glReadPixels().
454         // (Intel/DRI goes into a slow path if we don't read to PBO.)
455         int img_size = width * height * 4;
456         glsl_pbo pbo = get_pbo( img_size );
457         if (!pbo) {
458                 release_fbo( fbo );
459                 release_texture(texture);
460                 return 1;
461         }
462
463         // Set the FBO
464         check_error();
465         glBindFramebuffer( GL_FRAMEBUFFER, fbo->fbo );
466         check_error();
467         glFramebufferTexture2D( GL_FRAMEBUFFER, GL_COLOR_ATTACHMENT0, GL_TEXTURE_2D, texture->texture, 0 );
468         check_error();
469         glBindFramebuffer( GL_FRAMEBUFFER, 0 );
470         check_error();
471
472         render_fbo( service, chain, fbo->fbo, width, height );
473
474         // Read FBO into PBO
475         glBindFramebuffer( GL_FRAMEBUFFER, fbo->fbo );
476         check_error();
477         glBindBuffer( GL_PIXEL_PACK_BUFFER_ARB, pbo->pbo );
478         check_error();
479         glBufferData( GL_PIXEL_PACK_BUFFER_ARB, img_size, NULL, GL_STREAM_READ );
480         check_error();
481         glReadPixels( 0, 0, width, height, GL_BGRA, GL_UNSIGNED_BYTE, BUFFER_OFFSET(0) );
482         check_error();
483
484         // Copy from PBO
485         uint8_t* buf = (uint8_t*) glMapBuffer( GL_PIXEL_PACK_BUFFER_ARB, GL_READ_ONLY );
486         check_error();
487         *image = (uint8_t*) mlt_pool_alloc( img_size );
488         mlt_frame_set_image( frame, *image, img_size, mlt_pool_release );
489         memcpy( *image, buf, img_size );
490
491         // Convert BGRA to RGBA
492         register uint8_t *p = *image;
493         register int n = width * height + 1;
494         while ( --n ) {
495                 uint8_t b = p[0];
496                 *p = p[2]; p += 2;
497                 *p = b; p += 2;
498         }
499
500         // Release PBO and FBO
501         glUnmapBuffer( GL_PIXEL_PACK_BUFFER_ARB );
502         check_error();
503         glBindBuffer( GL_PIXEL_PACK_BUFFER_ARB, 0 );
504         check_error();
505         glBindFramebuffer( GL_FRAMEBUFFER, 0 );
506         check_error();
507         glBindTexture( GL_TEXTURE_2D, 0 );
508         check_error();
509         mlt_properties_set_data( MLT_FRAME_PROPERTIES(frame), "movit.convert.texture", texture, 0,
510                 (mlt_destructor) GlslManager::release_texture, NULL);
511         release_fbo( fbo );
512
513         return 0;
514 }
515
516 void GlslManager::lock_service( mlt_frame frame )
517 {
518         Mlt::Producer producer( mlt_producer_cut_parent( mlt_frame_get_original_producer( frame ) ) );
519         producer.lock();
520 }
521
522 void GlslManager::unlock_service( mlt_frame frame )
523 {
524         Mlt::Producer producer( mlt_producer_cut_parent( mlt_frame_get_original_producer( frame ) ) );
525         producer.unlock();
526 }