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Add the new opengl module (opengl branch).
[mlt] / src / modules / opengl / transition_movit_mix.cpp
1 /*
2  * transition_movit_mix.cpp
3  * Copyright (C) 2013 Dan Dennedy <dan@dennedy.org>
4  *
5  * This program is free software; you can redistribute it and/or modify
6  * it under the terms of the GNU General Public License as published by
7  * the Free Software Foundation; either version 2 of the License, or
8  * (at your option) any later version.
9  *
10  * This program is distributed in the hope that it will be useful,
11  * but WITHOUT ANY WARRANTY; without even the implied warranty of
12  * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the
13  * GNU General Public License for more details.
14  *
15  * You should have received a copy of the GNU General Public License
16  * along with this program; if not, write to the Free Software Foundation,
17  * Inc., 59 Temple Place - Suite 330, Boston, MA 02111-1307, USA.
18  */
19
20
21 #include <framework/mlt.h>
22 #include <string.h>
23 #include <assert.h>
24
25 #include "glsl_manager.h"
26 #include <movit/init.h>
27 #include <movit/effect_chain.h>
28 #include <movit/util.h>
29 #include <movit/mix_effect.h>
30 #include "mlt_movit_input.h"
31 #include "mlt_flip_effect.h"
32
33 static int get_image( mlt_frame a_frame, uint8_t **image, mlt_image_format *format, int *width, int *height, int writable )
34 {
35         int error = 0;
36
37         // Get the b frame from the stack
38         mlt_frame b_frame = (mlt_frame) mlt_frame_pop_frame( a_frame );
39
40         // Get the transition object
41         mlt_transition transition = (mlt_transition) mlt_frame_pop_service( a_frame );
42
43         // Get the properties of the transition
44         mlt_properties properties = MLT_TRANSITION_PROPERTIES( transition );
45
46         // Get the properties of the a frame
47         mlt_properties a_props = MLT_FRAME_PROPERTIES( a_frame );
48
49         // Get the movit objects
50         mlt_service service = MLT_TRANSITION_SERVICE( transition );
51         EffectChain* chain = GlslManager::get_chain( service );
52         Effect* effect = (Effect*) mlt_properties_get_data( properties, "movit effect", NULL );
53         MltInput* a_input = GlslManager::get_input( service );
54         MltInput* b_input = (MltInput*) mlt_properties_get_data( properties, "movit input B", NULL );
55         mlt_image_format output_format = *format;
56
57         // Get the transition parameters
58         int reverse = mlt_properties_get_int( properties, "reverse" );
59         double mix = mlt_properties_get( properties, "mix" ) ?
60                 mlt_properties_get_double( properties, "mix" ) :
61                 mlt_transition_get_progress( transition, a_frame );
62         double inverse = 1.0 - mix;
63
64         // Set the movit parameters
65         bool ok = effect->set_float( "strength_first",  reverse ? mix : inverse );
66         ok     |= effect->set_float( "strength_second", reverse ? inverse : mix );
67         assert( ok );
68
69         // Get the frames' textures
70         GLuint* texture_id[2] = {0, 0};
71         *format = mlt_image_glsl_texture;
72         mlt_frame_get_image( a_frame, (uint8_t**) &texture_id[0], format, width, height, 0 );
73         a_input->useFBOInput( chain, *texture_id[0] );
74         *format = mlt_image_glsl_texture;
75         mlt_frame_get_image( b_frame, (uint8_t**) &texture_id[1], format, width, height, 0 );
76         b_input->useFBOInput( chain, *texture_id[1] );
77
78         // Set resolution to that of the a_frame
79         *width = mlt_properties_get_int( a_props, "width" );
80         *height = mlt_properties_get_int( a_props, "height" );
81
82         // Setup rendering to an FBO
83         GlslManager* glsl = GlslManager::get_instance();
84         glsl_fbo fbo = glsl->get_fbo( *width, *height );
85         if ( output_format == mlt_image_glsl_texture ) {
86                 glsl_texture texture = glsl->get_texture( *width, *height, GL_RGBA );
87
88                 glBindFramebuffer( GL_FRAMEBUFFER, fbo->fbo );
89                 check_error();
90                 glFramebufferTexture2D( GL_FRAMEBUFFER, GL_COLOR_ATTACHMENT0, GL_TEXTURE_2D, texture->texture, 0 );
91                 check_error();
92                 glBindFramebuffer( GL_FRAMEBUFFER, 0 );
93                 check_error();
94
95                 GlslManager::render( service, chain, fbo->fbo, *width, *height );
96
97                 glFinish();
98                 check_error();
99                 glBindFramebuffer( GL_FRAMEBUFFER, 0 );
100                 check_error();
101
102                 *image = (uint8_t*) &texture->texture;
103                 mlt_frame_set_image( a_frame, *image, 0, NULL );
104                 mlt_properties_set_data( properties, "movit.convert", texture, 0,
105                         (mlt_destructor) GlslManager::release_texture, NULL );
106                 *format = output_format;
107         }
108         else {
109                 // Use a PBO to hold the data we read back with glReadPixels()
110                 // (Intel/DRI goes into a slow path if we don't read to PBO)
111                 GLenum gl_format = ( output_format == mlt_image_rgb24a || output_format == mlt_image_opengl )?
112                         GL_RGBA : GL_RGB;
113                 int img_size = *width * *height * ( gl_format == GL_RGB? 3 : 4 );
114                 glsl_pbo pbo = glsl->get_pbo( img_size );
115                 glsl_texture texture = glsl->get_texture( *width, *height, gl_format );
116
117                 if ( fbo && pbo && texture ) {
118                         // Set the FBO
119                         glBindFramebuffer( GL_FRAMEBUFFER, fbo->fbo );
120                         check_error();
121                         glFramebufferTexture2D( GL_FRAMEBUFFER, GL_COLOR_ATTACHMENT0, GL_TEXTURE_2D, texture->texture, 0 );
122                         check_error();
123                         glBindFramebuffer( GL_FRAMEBUFFER, 0 );
124                         check_error();
125
126                         GlslManager::render( service, chain, fbo->fbo, *width, *height );
127
128                         // Read FBO into PBO
129                         glBindBuffer( GL_PIXEL_PACK_BUFFER_ARB, pbo->pbo );
130                         check_error();
131                         glBufferData( GL_PIXEL_PACK_BUFFER_ARB, img_size, NULL, GL_STREAM_READ );
132                         check_error();
133                         glReadPixels( 0, 0, *width, *height, gl_format, GL_UNSIGNED_BYTE, BUFFER_OFFSET(0) );
134                         check_error();
135
136                         // Copy from PBO
137                         uint8_t* buf = (uint8_t*) glMapBuffer( GL_PIXEL_PACK_BUFFER_ARB, GL_READ_ONLY );
138                         check_error();
139
140                         *format = gl_format == GL_RGBA ? mlt_image_rgb24a : mlt_image_rgb24;
141                         *image = (uint8_t*) mlt_pool_alloc( img_size );
142                         mlt_frame_set_image( a_frame, *image, img_size, mlt_pool_release );
143                         memcpy( *image, buf, img_size );
144
145                         // Release PBO and FBO
146                         glUnmapBuffer( GL_PIXEL_PACK_BUFFER_ARB );
147                         check_error();
148                         glBindBuffer( GL_PIXEL_PACK_BUFFER_ARB, 0 );
149                         check_error();
150                         glBindFramebuffer( GL_FRAMEBUFFER, 0 );
151                         check_error();
152                         glBindTexture( GL_TEXTURE_2D, 0 );
153                         check_error();
154                         GlslManager::release_texture( texture );
155                 }
156                 else {
157                         error = 1;
158                 }
159         }
160         if ( fbo ) GlslManager::release_fbo( fbo );
161
162         return error;
163 }
164
165 static mlt_frame process( mlt_transition transition, mlt_frame a_frame, mlt_frame b_frame )
166 {
167         mlt_service service = MLT_TRANSITION_SERVICE(transition);
168
169         if ( !GlslManager::init_chain( service ) ) {
170                 // Create the Movit effect chain
171                 EffectChain* chain = GlslManager::get_chain( service );
172                 mlt_profile profile = mlt_service_profile( service );
173                 Input* b_input = new MltInput( profile->width, profile->height );
174                 ImageFormat output_format;
175                 output_format.color_space = COLORSPACE_sRGB;
176                 output_format.gamma_curve = GAMMA_sRGB;
177                 chain->add_input( b_input );
178                 chain->add_output( output_format, OUTPUT_ALPHA_FORMAT_POSTMULTIPLIED );
179                 chain->set_dither_bits( 8 );
180
181                 Effect* effect = chain->add_effect( new MixEffect(),
182                         GlslManager::get_input( service ), b_input );
183
184                 // Save these new effects on properties for get_image
185                 mlt_properties properties = MLT_TRANSITION_PROPERTIES(transition);
186                 mlt_properties_set_data( properties, "movit effect", effect, 0, NULL, NULL );
187                 mlt_properties_set_data( properties, "movit input B", b_input, 0, NULL, NULL );
188         }
189
190         // Push the transition on to the frame
191         mlt_frame_push_service( a_frame, transition );
192
193         // Push the b_frame on to the stack
194         mlt_frame_push_frame( a_frame, b_frame );
195
196         // Push the transition method
197         mlt_frame_push_get_image( a_frame, get_image );
198
199         return a_frame;
200 }
201
202 extern "C"
203 mlt_transition transition_movit_mix_init( mlt_profile profile, mlt_service_type type, const char *id, char *arg )
204 {
205         mlt_transition transition = NULL;
206         GlslManager* glsl = GlslManager::get_instance();
207         if ( glsl && ( transition = mlt_transition_new() ) ) {
208                 transition->process = process;
209                 mlt_properties_set( MLT_TRANSITION_PROPERTIES( transition ), "mix", arg );
210                 
211                 // Inform apps and framework that this is a video only transition
212                 mlt_properties_set_int( MLT_TRANSITION_PROPERTIES( transition ), "_transition_type", 1 );
213         }
214         return transition;
215 }