This works around the issue that Movit might want to change from GLEW
to something else in the (very near) future; it's maybe not very pretty,
but it works pretty well in practice.
#ifndef GLSL_MANAGER_H
#define GLSL_MANAGER_H
-#include <glew.h>
+// Include a random Movit header file to get in GL.h, without including it
+// ourselves (which might interfere with whatever OpenGL extension library
+// Movit has chosen to use).
+#include <movit/resource_pool.h>
+
#include <mlt++/MltFilter.h>
#include <mlt++/MltDeque.h>
#include <map>