}
// Let the producer know what we are actually requested to obtain
- mlt_properties_set_int( properties, "rescale_width", *width );
- mlt_properties_set_int( properties, "rescale_height", *height );
+ if ( *format == mlt_image_yuv422 && strcmp( interps, "none" ) )
+ {
+ mlt_properties_set_int( properties, "rescale_width", *width );
+ mlt_properties_set_int( properties, "rescale_height", *height );
+ }
+ else
+ {
+ // When no scaling is requested, revert the requested dimensions if possible
+ mlt_properties_set_int( properties, "rescale_width", ( iwidth / 2 ) * 2 );
+ mlt_properties_set_int( properties, "rescale_height", ( iheight /2 ) * 2 );
+ }
// Get the image as requested
mlt_frame_get_image( this, &input, format, &iwidth, &iheight, writable );
int window_width;
int window_height;
float aspect_ratio;
+ float display_aspect;
int width;
int height;
int playing;
// Default progressive true
mlt_properties_set_int( this->properties, "progressive", 0 );
- // Get aspect ratio
+ // Get sample aspect ratio
this->aspect_ratio = mlt_properties_get_double( this->properties, "aspect_ratio" );
+ // Default display aspect ratio
+ this->display_aspect = 4.0 / 3.0;
+
// process actual param
if ( arg == NULL || sscanf( arg, "%dx%d", &this->width, &this->height ) != 2 )
{
this->width = mlt_properties_get_int( this->properties, "width" );
this->height = mlt_properties_get_int( this->properties, "height" );
+
+ // Default window size
+ this->window_width = ( float )this->height * this->display_aspect + 0.5;
+ this->window_height = this->height;
}
-
- // Default window size
- this->window_width = (int)( (float)this->height * 4.0/3.0 + 0.5);
- this->window_height = this->height;
-
+ else
+ {
+ if ( (int)( ( float )this->width / this->height * 1000 ) !=
+ (int)( this->display_aspect * 1000 ) )
+ {
+ // Override these
+ this->display_aspect = ( float )this->width / this->height;
+ this->aspect_ratio = 1.0;
+ mlt_properties_set_double( this->properties, "aspect_ratio", this->aspect_ratio );
+ }
+
+ // Set window size
+ this->window_width = this->width;
+ this->window_height = this->height;
+ }
+
// Set the sdl flags
this->sdl_flags = SDL_HWSURFACE | SDL_ASYNCBLIT | SDL_HWACCEL | SDL_RESIZABLE;
{
// Get the image, width and height
mlt_frame_get_image( frame, &image, &vfmt, &width, &height, 0 );
-
+
// Handle events
if ( this->sdl_screen != NULL )
{
if ( this->sdl_screen == NULL || changed )
{
- double aspect_ratio = ( float )this->aspect_ratio * this->width / this->height;
- float display_aspect_ratio = ( float )width / height;
SDL_Rect rect;
- if ( mlt_properties_get( properties, "rescale" ) != NULL &&
- !strcmp( mlt_properties_get( properties, "rescale" ), "none" ) )
- aspect_ratio = mlt_frame_get_aspect_ratio( frame ) * mlt_properties_get_int(mlt_frame_properties(frame),"width") / mlt_properties_get_int(mlt_frame_properties(frame),"height");
+
+ // Determine frame's display aspect ratio
+ float frame_aspect = mlt_frame_get_aspect_ratio( frame ) * this->width / this->height;
+
+ // Determine window's new display aspect ratio
+ float this_aspect = ( float )this->window_width / this->window_height;
- if ( aspect_ratio == 1 )
+ // If using hardware scaler
+ if ( mlt_properties_get( properties, "rescale" ) != NULL &&
+ !strcmp( mlt_properties_get( properties, "rescale" ), "none" ) )
+ {
+ // Special case optimisation to negate odd effect of sample aspect ratio
+ // not corresponding exactly with image resolution.
+ if ( ( (int)( this_aspect * 1000 ) == (int)( this->display_aspect * 1000 ) ) &&
+ ( (int)( mlt_frame_get_aspect_ratio( frame ) * 1000 ) == (int)( this->aspect_ratio * 1000 ) ) )
+ {
+ rect.w = this->window_width;
+ rect.h = this->window_height;
+ }
+ else
+ {
+ // Use hardware scaler to normalise display aspect ratio
+ rect.w = frame_aspect / this_aspect * this->window_width + 0.5;
+ rect.h = this->window_height;
+ if ( rect.w > this->window_width )
+ {
+ rect.w = this->window_width;
+ rect.h = this_aspect / frame_aspect * this->window_height + 0.5;
+ }
+ }
+ }
+ // Special case optimisation to negate odd effect of sample aspect ratio
+ // not corresponding exactly with image resolution.
+ else if ( (int)( this_aspect * 1000 ) == (int)( this->display_aspect * 1000 ) )
{
rect.w = this->window_width;
rect.h = this->window_height;
}
- else if ( this->window_width < this->window_height * aspect_ratio )
+ // Use hardware scaler to normalise sample aspect ratio
+ else if ( this->window_height * frame_aspect > this->window_width )
{
rect.w = this->window_width;
- rect.h = this->window_width / aspect_ratio + 1;
+ rect.h = this->window_width / frame_aspect + 0.5;
}
else
{
- rect.w = this->window_height * aspect_ratio + 1;
+ rect.w = this->window_height * frame_aspect + 0.5;
rect.h = this->window_height;
}
-
- if ( mlt_properties_get_int( properties, "scale_overlay" ) )
- {
- if ( ( float )rect.w * display_aspect_ratio < this->window_width )
- rect.w = ( int )( ( float )rect.w * display_aspect_ratio );
- else if ( ( float )rect.h * display_aspect_ratio < this->window_height )
- rect.h = ( int )( ( float )rect.h * display_aspect_ratio );
- }
-
+
rect.x = ( this->window_width - rect.w ) / 2;
rect.y = ( this->window_height - rect.h ) / 2;
-
+
// Force an overlay recreation
if ( this->sdl_overlay != NULL )
SDL_FreeYUVOverlay( this->sdl_overlay );
SDL_SetClipRect( this->sdl_screen, &rect );
sdl_lock_display();
- this->sdl_overlay = SDL_CreateYUVOverlay( this->width - (this->width % 4), this->height- (this->height % 2 ), SDL_YUY2_OVERLAY, this->sdl_screen );
+ this->sdl_overlay = SDL_CreateYUVOverlay( this->width - (this->width % 4), this->height - (this->height % 2 ), SDL_YUY2_OVERLAY, this->sdl_screen );
sdl_unlock_display();
}
}