#!/bin/bash
+function show_consumers( )
+{
+ awk -F '\t' '{ printf( "%d. %s\n", ++ i, $1 ); }' < consumers.ini
+}
+
+function get_consumer( )
+{
+ option=$1
+ [ "$option" != "" ] && [ $option -gt 0 ] && sed 's/\t\+/\t/g' < consumers.ini | cut -f 2 | head -n $option | tail -n -1
+}
+
function show_menu( )
{
sed 's/\t\+/\t/g' < demo.ini |
while [ 1 ]
do
-cat << "eof"
-Select Consumer
-
-1. Play with Inigo half size
-2. Play with Inigo full size
-3. Serialise with Westley to terminal
-4. Play with Westley
-
-0. Exit
+ echo Select Consumer
+ echo
-eof
+ show_consumers
+ echo
+ echo 0. Exit
+ echo
echo -n "Option: "
read option
echo
- export MLT_CONSUMER=
+ [ "$option" == "0" ] && break
- case "$option" in
- "0" ) exit 0 ;;
- "1" ) export MLT_CONSUMER="sdl:360x288 buffer=1" ;;
- "2" ) export MLT_CONSUMER="sdl" ;;
- "3" ) export MLT_CONSUMER="westley" ;;
- "4" ) export MLT_CONSUMER="westley:" ;;
- "5" ) export MLT_CONSUMER="mcdv:NTSC target=/dev/dv1394 rescale=nearest" ;;
- "6" ) export MLT_CONSUMER="bluefish:NTSC" ;;
- "7" ) export MLT_CONSUMER="sdl rescale=none" ;;
- esac
+ export MLT_CONSUMER=`get_consumer $option`
while [ "$option" != "0" -a "$MLT_CONSUMER" != "" ]
do
SDL_Surface *sdl_screen;
SDL_Overlay *sdl_overlay;
uint8_t *buffer;
- int time_taken;
};
/** Forward references to static functions.
if ( mlt_properties_get_int( properties, "audio_off" ) )
{
this->playing = 1;
+ init_audio = 1;
return init_audio;
}
if ( init_audio == 0 )
{
+ mlt_properties properties = mlt_frame_properties( frame );
bytes = ( samples * channels * 2 );
pthread_mutex_lock( &this->audio_mutex );
while ( bytes > ( sizeof( this->audio_buffer) - this->audio_avail ) )
pthread_cond_wait( &this->audio_cond, &this->audio_mutex );
- mlt_properties properties = mlt_frame_properties( frame );
if ( mlt_properties_get_double( properties, "_speed" ) == 1 )
memcpy( &this->audio_buffer[ this->audio_avail ], pcm, bytes );
else
return init_audio;
}
-static int consumer_play_video( consumer_sdl this, mlt_frame frame, int64_t elapsed, int64_t playtime )
+static int consumer_play_video( consumer_sdl this, mlt_frame frame )
{
// Get the properties of this consumer
mlt_properties properties = this->properties;
uint8_t *image;
int changed = 0;
- if ( mlt_properties_get_int( properties, "video_off" ) )
- {
- mlt_frame_close( frame );
- return 0;
- }
-
- // Set skip
- mlt_properties_set_position( mlt_frame_properties( frame ), "playtime", playtime );
-
- // Push this frame to the back of the queue
- mlt_deque_push_back( this->queue, frame );
- frame = NULL;
-
- if ( this->playing )
- frame = mlt_deque_pop_front( this->queue );
-
- if ( this->playing && frame != NULL && mlt_properties_get_int( mlt_frame_properties( frame ), "rendered" ) == 1 )
+ if ( mlt_properties_get_int( properties, "video_off" ) == 0 )
{
- playtime = mlt_properties_get_position( mlt_frame_properties( frame ), "playtime" );
-
// Get the image, width and height
mlt_frame_get_image( frame, &image, &vfmt, &width, &height, 0 );
- if ( playtime > elapsed + 25000 )
- {
- struct timespec tm = { ( playtime - elapsed ) / 1000000, ( ( playtime - elapsed ) % 1000000 ) * 1000 };
- nanosleep( &tm, NULL );
- }
-
// Handle events
if ( this->sdl_screen != NULL )
{
}
// Close the frame
- if ( frame != NULL )
- mlt_frame_close( frame );
+ mlt_frame_close( frame );
return 0;
}
int64_t elapsed = 0;
int duration = 0;
int64_t playtime = 0;
+ struct timespec tm;
+ mlt_frame next = NULL;
+ mlt_frame frame = NULL;
if ( SDL_Init( SDL_INIT_VIDEO | SDL_INIT_AUDIO | SDL_INIT_NOPARACHUTE ) < 0 )
{
while( this->running )
{
// Get a frame from the attached producer
- mlt_frame frame = mlt_consumer_rt_frame( consumer );
+ frame = mlt_consumer_rt_frame( consumer );
// Ensure that we have a frame
if ( frame != NULL )
start = ( int64_t )now.tv_sec * 1000000 + now.tv_usec;
else
elapsed = ( ( int64_t )now.tv_sec * 1000000 + now.tv_usec) - start;
-
}
- consumer_play_video( this, frame, elapsed, playtime );
+ // Set playtime for this frame
+ mlt_properties_set_position( mlt_frame_properties( frame ), "playtime", playtime );
+
+ // Push this frame to the back of the queue
+ mlt_deque_push_back( this->queue, frame );
+ // Calculate the next playtime
playtime += ( duration * 1000 );
}
+
+ if ( this->playing )
+ {
+ // Pop the next frame
+ next = mlt_deque_pop_front( this->queue );
+
+ // See if we have to delay the display of the current frame
+ if ( next != NULL && mlt_properties_get_int( mlt_frame_properties( next ), "rendered" ) == 1 )
+ {
+ mlt_position scheduled = mlt_properties_get_position( mlt_frame_properties( next ), "playtime" ) + 5000;
+ if ( scheduled > elapsed && mlt_deque_count( this->queue ) > 25 )
+ {
+ tm.tv_sec = ( scheduled - elapsed ) / 1000000;
+ tm.tv_nsec = ( ( scheduled - elapsed ) % 1000000 ) * 1000;
+ nanosleep( &tm, NULL );
+
+ // Show current frame
+ consumer_play_video( this, next );
+ }
+ else if ( scheduled > elapsed )
+ {
+ // More time to kill
+ mlt_deque_push_front( this->queue, next );
+ }
+ else
+ {
+ // Show current frame
+ consumer_play_video( this, next );
+ }
+ }
+ else
+ {
+ // This is an unrendered frame - just close it
+ mlt_frame_close( next );
+ }
+ }
}
// internal cleanup