]> git.sesse.net Git - movit/blob - alpha_division_effect.cpp
Make register_int call register_uniform_int, now that we require GLSL 1.30.
[movit] / alpha_division_effect.cpp
1 #include "alpha_division_effect.h"
2 #include "util.h"
3
4 using namespace std;
5
6 namespace movit {
7
8 string AlphaDivisionEffect::output_fragment_shader()
9 {
10         return read_file("alpha_division_effect.frag");
11 }
12
13 }  // namespace