Add some precision statements to make GLES slightly happier.
[movit] / header.frag
1 #ifdef GL_ES
2 precision highp float;
3 #endif
4
5 #ifdef GL_EXT_gpu_shader4
6 // We sometimes want round().
7 #extension GL_EXT_gpu_shader4 : enable
8 #endif
9
10 varying vec2 tc;