]> git.sesse.net Git - movit/blob - highlight_cutoff_effect.frag
Support rendering compute shaders straight to textures (skipping the dummy phase).
[movit] / highlight_cutoff_effect.frag
1 vec4 FUNCNAME(vec2 tc) {
2         return max(INPUT(tc) - vec4(PREFIX(cutoff)), 0.0);
3 }