Yet more moving of stuff around.
[movit] / lift_gamma_gain_effect.cpp
1 #include "lift_gamma_gain_effect.h"
2
3 LiftGammaGainEffect::LiftGammaGainEffect()
4         : lift(0.0f, 0.0f, 0.0f),
5           gamma(1.0f, 1.0f, 1.0f),
6           gain(1.0f, 1.0f, 1.0f),
7           saturation(1.0f)
8 {
9         register_vec3("lift", (float *)&lift);
10         register_vec3("gamma", (float *)&gamma);
11         register_vec3("gain", (float *)&gain);
12         register_float("saturation", &saturation);
13 }