]> git.sesse.net Git - movit/blob - mix_effect.frag
1.0f is not allowed in GLSL; 1.0 it is.
[movit] / mix_effect.frag
1 vec4 FUNCNAME(vec2 tc) {
2         vec4 first = INPUT1(tc);
3         vec4 second = INPUT2(tc);
4         return vec4(PREFIX(strength_first)) * first + vec4(PREFIX(strength_second)) * second;
5 }