Move saturation out into its own effect, and hook up the control.
[movit] / saturation_effect.h
1 #ifndef _SATURATION_EFFECT_H
2 #define _SATURATION_EFFECT_H 1
3
4 #include "effect.h"
5
6 class SaturationEffect : public Effect {
7 public:
8         SaturationEffect();
9         std::string output_glsl();
10
11 private:
12         float saturation;
13 };
14
15 #endif // !defined(_SATURATION_EFFECT_H)