Remove C++11 dependency from ResampleEffect.
[movit] / white_balance_effect.frag
1 // Implicit uniforms:
2 // uniform mat3 PREFIX(correction_matrix);
3
4 vec4 FUNCNAME(vec2 tc) {
5         vec4 ret = INPUT(tc);
6         ret.rgb = PREFIX(correction_matrix) * ret.rgb;
7         return ret;
8 }