EFFECTS = $(TESTED_EFFECTS) $(UNTESTED_EFFECTS)
# Unit tests.
-TESTS=effect_chain_test compute_shader_test fp16_test $(TESTED_INPUTS:=_test) $(TESTED_EFFECTS:=_test)
+TESTS=effect_chain_test fp16_test $(TESTED_INPUTS:=_test) $(TESTED_EFFECTS:=_test)
LIB_OBJS=effect_util.o util.o effect.o effect_chain.o init.o resource_pool.o ycbcr.o $(INPUTS:=.o) $(EFFECTS:=.o)
HDRS += $(EFFECTS:=.h)
SHADERS = vs.vert vs.130.vert vs.150.vert vs.300es.vert
-SHADERS += header.130.frag header.150.frag header.300es.frag
-SHADERS += footer.frag identity.frag
+SHADERS += header.130.frag header.150.frag header.300es.frag header.comp
+SHADERS += footer.frag identity.frag footer.comp
SHADERS += texture1d.130.frag texture1d.150.frag texture1d.300es.frag
SHADERS += $(INPUTS:=.frag)
-SHADERS += $(EFFECTS:=.frag)
+SHADERS += $(EFFECTS:=.frag) deinterlace_effect.comp
SHADERS += highlight_cutoff_effect.frag
SHADERS += overlay_matte_effect.frag