]> git.sesse.net Git - movit/blobdiff - demo.cpp
Use GLSL 1.30-style attributes for the main shader.
[movit] / demo.cpp
index 81d3e5091909e5cae8afe2b36fbd6b6addb3edb3..3201f1e0abcb0a729fb4cc6671a16e338bc44d15 100644 (file)
--- a/demo.cpp
+++ b/demo.cpp
@@ -35,6 +35,8 @@
 #include "util.h"
 #include "widgets.h"
 
+using namespace movit;
+
 unsigned char result[WIDTH * HEIGHT * 4];
 
 float lift_theta = 0.0f, lift_rad = 0.0f, lift_v = 0.0f;
@@ -176,7 +178,7 @@ int main(int argc, char **argv)
        SDL_SetVideoMode(WIDTH, HEIGHT, 0, SDL_OPENGL);
        SDL_WM_SetCaption("OpenGL window", NULL);
 
-       init_movit(".", MOVIT_DEBUG_ON);
+       CHECK(init_movit(".", MOVIT_DEBUG_ON));
        printf("GPU texture subpixel precision: about %.1f bits\n",
                log2(1.0f / movit_texel_subpixel_precision));
        printf("Wrongly rounded x+0.48 or x+0.52 values: %d/510\n",