Kill the vertex shader system; it is too complicated to get it right until we have...
[movit] / effect.h
index 79209b8..1478c6e 100644 (file)
--- a/effect.h
+++ b/effect.h
@@ -35,7 +35,6 @@ public:
        virtual bool needs_mipmaps() { return false; }
 
        virtual std::string output_convenience_uniforms();
-       virtual std::string output_vertex_shader();
        virtual std::string output_fragment_shader() = 0;
 
        virtual void set_uniforms(GLuint glsl_program_num, const std::string& prefix);