+ for (unsigned j = 0; j < effect->uniforms_sampler2d.size(); ++j) {
+ phase->uniforms_sampler2d.push_back(effect->uniforms_sampler2d[j]);
+ phase->uniforms_sampler2d.back().prefix = effect_id;
+ frag_shader_uniforms += string("uniform sampler2D ") + effect_id
+ + "_" + effect->uniforms_sampler2d[j].name + ";\n";
+ }