+void EffectChain::reset_phase_timing()
+{
+ for (unsigned phase_num = 0; phase_num < phases.size(); ++phase_num) {
+ Phase *phase = phases[phase_num];
+ phase->time_elapsed_ns = 0;
+ phase->num_measured_iterations = 0;
+ }
+}
+
+void EffectChain::print_phase_timing()
+{
+ double total_time_ms = 0.0;
+ for (unsigned phase_num = 0; phase_num < phases.size(); ++phase_num) {
+ Phase *phase = phases[phase_num];
+ double avg_time_ms = phase->time_elapsed_ns * 1e-6 / phase->num_measured_iterations;
+ printf("Phase %d: %5.1f ms [", phase_num, avg_time_ms);
+ for (unsigned effect_num = 0; effect_num < phase->effects.size(); ++effect_num) {
+ if (effect_num != 0) {
+ printf(", ");
+ }
+ printf("%s", phase->effects[effect_num]->effect->effect_type_id().c_str());
+ }
+ printf("]\n");
+ total_time_ms += avg_time_ms;
+ }
+ printf("Total: %5.1f ms\n", total_time_ms);
+}
+
+void EffectChain::execute_phase(Phase *phase, bool last_phase, map<Phase *, GLuint> *output_textures, set<Phase *> *generated_mipmaps)
+{
+ GLuint fbo = 0;
+
+ // Find a texture for this phase.
+ inform_input_sizes(phase);
+ if (!last_phase) {
+ find_output_size(phase);
+
+ GLuint tex_num = resource_pool->create_2d_texture(GL_RGBA16F, phase->output_width, phase->output_height);
+ output_textures->insert(make_pair(phase, tex_num));
+ }
+
+ const GLuint glsl_program_num = phase->glsl_program_num;
+ check_error();
+ glUseProgram(glsl_program_num);
+ check_error();
+
+ // Set up RTT inputs for this phase.
+ for (unsigned sampler = 0; sampler < phase->inputs.size(); ++sampler) {
+ glActiveTexture(GL_TEXTURE0 + sampler);
+ Phase *input = phase->inputs[sampler];
+ input->output_node->bound_sampler_num = sampler;
+ glBindTexture(GL_TEXTURE_2D, (*output_textures)[input]);