//
// Note that this also contains the tests for some of the simpler effects.
-#include <GL/glew.h>
+#include <epoxy/gl.h>
#include <assert.h>
#include "effect.h"
using namespace std;
+namespace movit {
+
TEST(EffectChainTest, EmptyChain) {
float data[] = {
0.0f, 0.25f, 0.3f,
// Reset the debug status again.
movit_debug_level = MOVIT_DEBUG_OFF;
}
+
+} // namespace movit