]> git.sesse.net Git - movit/blobdiff - effect_chain_test.cpp
Make it easier to turn on debug for the EffectChain test without having it be turned...
[movit] / effect_chain_test.cpp
index 31e8a5d996bae15c65b91aa49aba1c74009fe9c2..73f13c7957d7c8c4c0b66ea4cd50f4e464b6462b 100644 (file)
@@ -1228,6 +1228,7 @@ TEST(EffectChainTest, IdentityWithOwnPool) {
        float out_data[6], temp[6 * 4];
 
        EffectChain chain(width, height);
+       MovitDebugLevel old_movit_debug_level = movit_debug_level;
        movit_debug_level = MOVIT_DEBUG_ON;
 
        ImageFormat format;
@@ -1276,7 +1277,7 @@ TEST(EffectChainTest, IdentityWithOwnPool) {
        expect_equal(expected_data, out_data, width, height);
 
        // Reset the debug status again.
-       movit_debug_level = MOVIT_DEBUG_OFF;
+       movit_debug_level = old_movit_debug_level;
 }
 
 // A dummy effect whose only purpose is to test sprintf decimal behavior.
@@ -1583,4 +1584,55 @@ TEST(ComputeShaderTest, ComputeThenOneToOne) {
        expect_equal(expected_data, out_data, 4, 2);
 }
 
+// A compute shader that also resizes its input, taking the upper-left pixel
+// of every 2x2 group. (The shader is hard-coded to 4x2 input for simplicity.)
+class Downscale2xComputeEffect : public Effect {
+public:
+       Downscale2xComputeEffect() {}
+       string effect_type_id() const override { return "Downscale2xComputeEffect"; }
+       bool is_compute_shader() const override { return true; }
+       string output_fragment_shader() override { return read_file("downscale2x.comp"); }
+       bool changes_output_size() const override { return true; }
+       void inform_input_size(unsigned input_num, unsigned width, unsigned height) override
+       {
+               this->width = width;
+               this->height = height;
+       }
+       void get_output_size(unsigned *width, unsigned *height,
+                            unsigned *virtual_width, unsigned *virtual_height) const override {
+                *width = *virtual_width = this->width / 2;
+                *height = *virtual_height = this->height / 2;
+        }
+
+private:
+       unsigned width, height;
+};
+
+// Even if the compute shader is not the last effect, it's the one that should decide
+// the output size of the phase.
+TEST(ComputeShaderTest, ResizingComputeThenOneToOne) {
+       float data[] = {
+               0.0f, 0.25f, 0.3f, 0.8f,
+               0.75f, 1.0f, 1.0f, 0.2f,
+       };
+       float expected_data[] = {
+               0.0f, 0.3f,
+       };
+       float out_data[2];
+       EffectChainTester tester(nullptr, 2, 1);
+       tester.add_input(data, FORMAT_GRAYSCALE, COLORSPACE_sRGB, GAMMA_LINEAR, 4, 2);
+
+       RewritingEffect<Downscale2xComputeEffect> *downscale_effect = new RewritingEffect<Downscale2xComputeEffect>();
+       tester.get_chain()->add_effect(downscale_effect);
+       tester.get_chain()->add_effect(new OneToOneEffect());
+       tester.get_chain()->add_effect(new BouncingIdentityEffect());
+       tester.run(out_data, GL_RED, COLORSPACE_sRGB, GAMMA_LINEAR);
+
+       expect_equal(expected_data, out_data, 2, 1);
+
+       Phase *phase = downscale_effect->replaced_node->containing_phase;
+       EXPECT_EQ(2, phase->output_width);
+       EXPECT_EQ(1, phase->output_height);
+}
+
 }  // namespace movit