#include <GL/glew.h>
+#include <math.h>
-#include "fft_pass_effect.h"
#include "effect_util.h"
+#include "fft_pass_effect.h"
#include "util.h"
using namespace std;
+namespace movit {
+
FFTPassEffect::FFTPassEffect()
: input_width(1280),
input_height(720),
assert(input_size % fft_size == 0);
set_uniform_float(glsl_program_num, prefix, "num_repeats", input_size / fft_size);
}
+
+} // namespace movit