]> git.sesse.net Git - movit/blobdiff - flat_input.cpp
Add support to the ResourcePool for 2D textures.
[movit] / flat_input.cpp
index cf53034a372078dadf56d99e280397c5d236bd04..5323dac19ead8663060eaa023f51ea000da2a995 100644 (file)
@@ -4,6 +4,7 @@
 
 #include "effect_util.h"
 #include "flat_input.h"
+#include "resource_pool.h"
 #include "util.h"
 
 FlatInput::FlatInput(ImageFormat image_format, MovitPixelFormat pixel_format, GLenum type, unsigned width, unsigned height)
@@ -29,8 +30,7 @@ FlatInput::FlatInput(ImageFormat image_format, MovitPixelFormat pixel_format, GL
 FlatInput::~FlatInput()
 {
        if (texture_num != 0) {
-               glDeleteTextures(1, &texture_num);
-               check_error();
+               resource_pool->release_2d_texture(texture_num);
        }
 }
 
@@ -64,20 +64,11 @@ void FlatInput::finalize()
        }
 
        // Create the texture itself.
-       glGenTextures(1, &texture_num);
-       check_error();
+       texture_num = resource_pool->create_2d_texture(internal_format, width, height);
        glBindTexture(GL_TEXTURE_2D, texture_num);
        check_error();
        glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MIN_FILTER, needs_mipmaps ? GL_LINEAR_MIPMAP_NEAREST : GL_LINEAR);
        check_error();
-       // Intel/Mesa seems to have a broken glGenerateMipmap() for non-FBO textures, so do it here
-       // instead of calling glGenerateMipmap().
-       glTexParameteri(GL_TEXTURE_2D, GL_GENERATE_MIPMAP, needs_mipmaps ? GL_TRUE : GL_FALSE);
-       check_error();
-       glTexImage2D(GL_TEXTURE_2D, 0, internal_format, width, height, 0, format, type, NULL);
-       check_error();
-       glPixelStorei(GL_UNPACK_ROW_LENGTH, 0);
-       check_error();
        glBindTexture(GL_TEXTURE_2D, 0);
        check_error();
 
@@ -91,6 +82,8 @@ void FlatInput::set_gl_state(GLuint glsl_program_num, const std::string& prefix,
        check_error();
        glBindTexture(GL_TEXTURE_2D, texture_num);
        check_error();
+       glPixelStorei(GL_UNPACK_ROW_LENGTH, 0);
+       check_error();
 
        if (needs_update) {
                // Re-upload the texture.
@@ -102,6 +95,10 @@ void FlatInput::set_gl_state(GLuint glsl_program_num, const std::string& prefix,
                check_error();
                glTexSubImage2D(GL_TEXTURE_2D, 0, 0, 0, width, height, format, type, pixel_data);
                check_error();
+               if (needs_mipmaps) {
+                       glGenerateMipmap(GL_TEXTURE_2D);
+                       check_error();
+               }
                glPixelStorei(GL_UNPACK_ROW_LENGTH, 0);
                check_error();
                glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_WRAP_S, GL_CLAMP_TO_EDGE);