]> git.sesse.net Git - movit/blobdiff - main.cpp
Make a new system for meta-effects, and convert the blur to use it. Hides the two...
[movit] / main.cpp
index 6fb92b1518f79afaf578272b72b1efc4549aff1c..f00abaa636ee9ee49dac77adbcf914ced9dfef32 100644 (file)
--- a/main.cpp
+++ b/main.cpp
@@ -77,7 +77,7 @@ void mouse(int x, int y)
        } else if (yf >= 0.70f && yf < 0.72f && xf < 0.2f) {
                inner_radius = (xf / 0.2f);
        } else if (yf >= 0.75f && yf < 0.77f && xf < 0.2f) {
-               blur_radius = (xf / 0.2f) * 10.0f;
+               blur_radius = (xf / 0.2f) * 100.0f;
        }
 }
 
@@ -216,7 +216,9 @@ int main(int argc, char **argv)
                vignette_effect->set_float("radius", radius);
                vignette_effect->set_float("inner_radius", inner_radius);
                //vignette_effect->set_vec2("center", (float[]){ 0.7f, 0.5f });
+
                blur_effect->set_float("radius", blur_radius);
+
                chain.render_to_screen(src_img);
                
                glBindBuffer(GL_PIXEL_PACK_BUFFER_ARB, 1);
@@ -233,7 +235,7 @@ int main(int argc, char **argv)
                draw_saturation_bar(0.6f, saturation / 4.0f);
                draw_saturation_bar(0.65f, radius);
                draw_saturation_bar(0.70f, inner_radius);
-               draw_saturation_bar(0.75f, blur_radius / 10.0f);
+               draw_saturation_bar(0.75f, blur_radius / 100.0f);
 
                SDL_GL_SwapBuffers();
                check_error();