// down quite a lot.
virtual bool needs_texture_bounce() const { return true; }
virtual bool needs_srgb_primaries() const { return false; }
+ virtual AlphaHandling alpha_handling() const { return INPUT_PREMULTIPLIED_ALPHA_KEEP_BLANK; }
virtual void inform_input_size(unsigned input_num, unsigned width, unsigned height);
}
virtual bool changes_output_size() const { return true; }
- virtual void get_output_size(unsigned *width, unsigned *height) const {
- *width = this->output_width;
- *height = this->output_height;
+ virtual void get_output_size(unsigned *width, unsigned *height, unsigned *virtual_width, unsigned *virtual_height) const {
+ *virtual_width = *width = this->output_width;
+ *virtual_height = *height = this->output_height;
}
void set_gl_state(GLuint glsl_program_num, const std::string &prefix, unsigned *sampler_num);