Fix alpha handling for blur; it needs to be on the working (rewritten-to) effect.
authorSteinar H. Gunderson <sgunderson@bigfoot.com>
Sat, 2 Feb 2013 01:43:08 +0000 (02:43 +0100)
committerSteinar H. Gunderson <sgunderson@bigfoot.com>
Sat, 2 Feb 2013 01:43:08 +0000 (02:43 +0100)
blur_effect.h

index 062807d..76f7389 100644 (file)
@@ -24,7 +24,6 @@ public:
        virtual bool needs_texture_bounce() const { return true; }
        virtual bool needs_mipmaps() const { return true; }
        virtual bool needs_srgb_primaries() const { return false; }
-       virtual AlphaHandling alpha_handling() const { return INPUT_PREMULTIPLIED_ALPHA_KEEP_BLANK; }
 
        virtual void inform_input_size(unsigned input_num, unsigned width, unsigned height);
 
@@ -58,6 +57,7 @@ public:
        virtual bool needs_texture_bounce() const { return true; }
        virtual bool needs_mipmaps() const { return true; }
        virtual bool needs_srgb_primaries() const { return false; }
+       virtual AlphaHandling alpha_handling() const { return INPUT_PREMULTIPLIED_ALPHA_KEEP_BLANK; }
 
        virtual void inform_input_size(unsigned input_num, unsigned width, unsigned height) {
                if (parent != NULL) {