]> git.sesse.net Git - movit/blobdiff - resource_pool.cpp
Merge branch 'epoxy'
[movit] / resource_pool.cpp
index 19c26a093f989b5f18d21d626a0ed95c8bbbc7d4..5abc1b28b81729671bd0e4758ae9803d53c096f9 100644 (file)
@@ -6,8 +6,8 @@
 #include <map>
 #include <string>
 #include <utility>
+#include <epoxy/gl.h>
 
-#include "glew.h"
 #include "init.h"
 #include "resource_pool.h"
 #include "util.h"
@@ -214,16 +214,19 @@ GLuint ResourcePool::create_2d_texture(GLint internal_format, GLsizei width, GLs
        case GL_SRGB8_ALPHA8:
                format = GL_RGBA;
                break;
-       case GL_RGB32F_ARB:
-       case GL_RGB16F_ARB:
+       case GL_RGB32F:
+       case GL_RGB16F:
        case GL_RGB8:
        case GL_SRGB8:
                format = GL_RGB;
                break;
        case GL_RG32F:
        case GL_RG16F:
+       case GL_RG8:
                format = GL_RG;
                break;
+       case GL_R32F:
+       case GL_R16F:
        case GL_R8:
                format = GL_RED;
                break;
@@ -232,12 +235,39 @@ GLuint ResourcePool::create_2d_texture(GLint internal_format, GLsizei width, GLs
                assert(false);
        }
 
+       // Same with type; GLES is stricter than desktop OpenGL here.
+       GLenum type;
+       switch (internal_format) {
+       case GL_RGBA32F_ARB:
+       case GL_RGBA16F_ARB:
+       case GL_RGB32F:
+       case GL_RGB16F:
+       case GL_RG32F:
+       case GL_RG16F:
+       case GL_R32F:
+       case GL_R16F:
+               type = GL_FLOAT;
+               break;
+       case GL_SRGB8_ALPHA8:
+       case GL_SRGB8:
+       case GL_RGBA8:
+       case GL_RGB8:
+       case GL_RG8:
+       case GL_R8:
+               type = GL_UNSIGNED_BYTE;
+               break;
+       default:
+               // TODO: Add more here as needed.
+               assert(false);
+       }
+
+
        GLuint texture_num;
        glGenTextures(1, &texture_num);
        check_error();
        glBindTexture(GL_TEXTURE_2D, texture_num);
        check_error();
-       glTexImage2D(GL_TEXTURE_2D, 0, internal_format, width, height, 0, format, GL_UNSIGNED_BYTE, NULL);
+       glTexImage2D(GL_TEXTURE_2D, 0, internal_format, width, height, 0, format, type, NULL);
        check_error();
        glBindTexture(GL_TEXTURE_2D, 0);
        check_error();
@@ -401,16 +431,16 @@ size_t ResourcePool::estimate_texture_size(const Texture2D &texture_format)
        case GL_RGBA16F_ARB:
                bytes_per_pixel = 8;
                break;
-       case GL_RGBA8:
-       case GL_SRGB8_ALPHA8:
-               bytes_per_pixel = 4;
-               break;
        case GL_RGB32F_ARB:
                bytes_per_pixel = 12;
                break;
        case GL_RGB16F_ARB:
                bytes_per_pixel = 6;
                break;
+       case GL_RGBA8:
+       case GL_SRGB8_ALPHA8:
+               bytes_per_pixel = 4;
+               break;
        case GL_RGB8:
        case GL_SRGB8:
                bytes_per_pixel = 3;
@@ -421,6 +451,12 @@ size_t ResourcePool::estimate_texture_size(const Texture2D &texture_format)
        case GL_RG16F:
                bytes_per_pixel = 4;
                break;
+       case GL_R32F:
+               bytes_per_pixel = 4;
+               break;
+       case GL_R16F:
+               bytes_per_pixel = 2;
+               break;
        case GL_R8:
                bytes_per_pixel = 1;
                break;