]> git.sesse.net Git - movit/blobdiff - resource_pool.cpp
Revert "Remove C++11 dependency from ResampleEffect."
[movit] / resource_pool.cpp
index 46592d09917d12fa171fb3c5167431501bb4189b..e6f9bb64655022e4fcd41ce7d77a8f2ec3734ab2 100644 (file)
@@ -26,7 +26,7 @@ ResourcePool::ResourcePool(size_t program_freelist_max_length,
          vao_freelist_max_length(vao_freelist_max_length),
          texture_freelist_bytes(0)
 {
-       pthread_mutex_init(&lock, NULL);
+       pthread_mutex_init(&lock, nullptr);
 }
 
 ResourcePool::~ResourcePool()
@@ -57,7 +57,7 @@ ResourcePool::~ResourcePool()
        void *context = get_gl_context_identifier();
        cleanup_unlinked_fbos(context);
 
-       for (map<void *, std::list<FBOFormatIterator> >::iterator context_it = fbo_freelist.begin();
+       for (map<void *, std::list<FBOFormatIterator>>::iterator context_it = fbo_freelist.begin();
             context_it != fbo_freelist.end();
             ++context_it) {
                if (context_it->first != context) {
@@ -92,7 +92,7 @@ void ResourcePool::delete_program(GLuint glsl_program_num)
        }
        assert(found_program);
 
-       map<GLuint, stack<GLuint> >::iterator instance_list_it = program_instances.find(glsl_program_num);
+       map<GLuint, stack<GLuint>>::iterator instance_list_it = program_instances.find(glsl_program_num);
        assert(instance_list_it != program_instances.end());
 
        while (!instance_list_it->second.empty()) {
@@ -182,7 +182,7 @@ GLuint ResourcePool::link_program(GLuint vs_obj,
        glGetProgramiv(glsl_program_num, GL_LINK_STATUS, &success);
        if (success == GL_FALSE) {
                GLchar error_log[1024] = {0};
-               glGetProgramInfoLog(glsl_program_num, 1024, NULL, error_log);
+               glGetProgramInfoLog(glsl_program_num, 1024, nullptr, error_log);
                fprintf(stderr, "Error linking program: %s\n", error_log);
                exit(1);
        }
@@ -210,6 +210,56 @@ void ResourcePool::release_glsl_program(GLuint glsl_program_num)
        pthread_mutex_unlock(&lock);
 }
 
+GLuint ResourcePool::compile_glsl_compute_program(const string& compute_shader)
+{
+       GLuint glsl_program_num;
+       pthread_mutex_lock(&lock);
+
+       const string &key = compute_shader;
+       if (compute_programs.count(key)) {
+               // Already in the cache.
+               glsl_program_num = compute_programs[key];
+               increment_program_refcount(glsl_program_num);
+       } else {
+               // Not in the cache. Compile the shader.
+               GLuint cs_obj = compile_shader(compute_shader, GL_COMPUTE_SHADER);
+               check_error();
+               glsl_program_num = link_compute_program(cs_obj);
+
+               output_debug_shader(compute_shader, "compute");
+
+               compute_programs.insert(make_pair(key, glsl_program_num));
+               add_master_program(glsl_program_num);
+
+               ComputeShaderSpec spec;
+               spec.cs_obj = cs_obj;
+               compute_program_shaders.insert(make_pair(glsl_program_num, spec));
+       }
+       pthread_mutex_unlock(&lock);
+       return glsl_program_num;
+}
+
+GLuint ResourcePool::link_compute_program(GLuint cs_obj)
+{
+       GLuint glsl_program_num = glCreateProgram();
+       check_error();
+       glAttachShader(glsl_program_num, cs_obj);
+       check_error();
+       glLinkProgram(glsl_program_num);
+       check_error();
+
+       GLint success;
+       glGetProgramiv(glsl_program_num, GL_LINK_STATUS, &success);
+       if (success == GL_FALSE) {
+               GLchar error_log[1024] = {0};
+               glGetProgramInfoLog(glsl_program_num, 1024, nullptr, error_log);
+               fprintf(stderr, "Error linking program: %s\n", error_log);
+               exit(1);
+       }
+
+       return glsl_program_num;
+}
+
 GLuint ResourcePool::use_glsl_program(GLuint glsl_program_num)
 {
        pthread_mutex_lock(&lock);
@@ -226,12 +276,19 @@ GLuint ResourcePool::use_glsl_program(GLuint glsl_program_num)
                // will later put it onto the list.)
                map<GLuint, ShaderSpec>::iterator shader_it =
                        program_shaders.find(glsl_program_num);
-               assert(shader_it != program_shaders.end());
-
-               instance_program_num = link_program(
-                       shader_it->second.vs_obj,
-                       shader_it->second.fs_obj,
-                       shader_it->second.fragment_shader_outputs);
+               if (shader_it == program_shaders.end()) {
+                       // Should be a compute shader.
+                       map<GLuint, ComputeShaderSpec>::iterator compute_shader_it =
+                               compute_program_shaders.find(glsl_program_num);
+                       instance_program_num = link_compute_program(
+                               compute_shader_it->second.cs_obj);
+               } else {
+                       // A regular fragment shader.
+                       instance_program_num = link_program(
+                               shader_it->second.vs_obj,
+                               shader_it->second.fs_obj,
+                               shader_it->second.fragment_shader_outputs);
+               }
                program_masters.insert(make_pair(instance_program_num, glsl_program_num));
        }
        pthread_mutex_unlock(&lock);
@@ -279,7 +336,7 @@ GLuint ResourcePool::create_2d_texture(GLint internal_format, GLsizei width, GLs
        }
 
        // Find any reasonable format given the internal format; OpenGL validates it
-       // even though we give NULL as pointer.
+       // even though we give nullptr as pointer.
        GLenum format;
        switch (internal_format) {
        case GL_RGBA32F_ARB:
@@ -363,7 +420,7 @@ GLuint ResourcePool::create_2d_texture(GLint internal_format, GLsizei width, GLs
        check_error();
        glBindTexture(GL_TEXTURE_2D, texture_num);
        check_error();
-       glTexImage2D(GL_TEXTURE_2D, 0, internal_format, width, height, 0, format, type, NULL);
+       glTexImage2D(GL_TEXTURE_2D, 0, internal_format, width, height, 0, format, type, nullptr);
        check_error();
        glBindTexture(GL_TEXTURE_2D, 0);
        check_error();
@@ -653,7 +710,7 @@ void ResourcePool::output_debug_shader(const string &shader_src, const string &s
                char filename[256];
                sprintf(filename, "chain-%03d.%s", compiled_shader_num++, suffix.c_str());
                FILE *fp = fopen(filename, "w");
-               if (fp == NULL) {
+               if (fp == nullptr) {
                        perror(filename);
                        exit(1);
                }