Make the blur use the resize functionality, which also unbreaks the in-between sampli...
[movit] / sandbox_effect.cpp
index 85fa900..561048d 100644 (file)
@@ -1,12 +1,9 @@
-#define GL_GLEXT_PROTOTYPES 1
-
 #include <math.h>
-#include <GL/gl.h>
-#include <GL/glext.h>
 #include <assert.h>
 
 #include "sandbox_effect.h"
 #include "util.h"
+#include "opengl.h"
 
 SandboxEffect::SandboxEffect()
        : parm(0.0f)
@@ -19,9 +16,9 @@ std::string SandboxEffect::output_fragment_shader()
        return read_file("sandbox_effect.frag");
 }
 
-void SandboxEffect::set_uniforms(GLuint glsl_program_num, const std::string &prefix, unsigned *sampler_num)
+void SandboxEffect::set_gl_state(GLuint glsl_program_num, const std::string &prefix, unsigned *sampler_num)
 {
-       Effect::set_uniforms(glsl_program_num, prefix, sampler_num);
+       Effect::set_gl_state(glsl_program_num, prefix, sampler_num);
 
        // Any OpenGL state you might want to set, goes here.
 }