]> git.sesse.net Git - movit/blobdiff - saturation_effect.h
Fix the blur so it is much prettier, by not sampling from a mipmap in the second...
[movit] / saturation_effect.h
index 3f057e9a4b5e00f2cdc5b0769e27328e14435009..6cfc3d0ee0392c49d18e5a0b3f782c40fc5889e9 100644 (file)
@@ -6,7 +6,7 @@
 class SaturationEffect : public Effect {
 public:
        SaturationEffect();
-       std::string output_glsl();
+       std::string output_fragment_shader();
 
 private:
        float saturation;