// Various utilities.
-#include <GL/glew.h>
+#include <epoxy/gl.h>
#include <stdio.h>
#include <stdlib.h>
#include <Eigen/Core>
// Clean up after fill_vertex_attribute().
void cleanup_vertex_attribute(GLuint glsl_program_num, const std::string &attribute_name, GLuint vbo);
+// If v is not already a power of two, return the first higher power of two.
+unsigned next_power_of_two(unsigned v);
+
} // namespace movit
#ifdef NDEBUG