#include <string>
+#include <GL/gl.h>
+
// assumes h in [0, 2pi> or [-pi, pi>
void hsv2rgb(float h, float s, float v, float *r, float *g, float *b);
std::string read_file(const std::string &filename);
+GLhandleARB compile_shader(const std::string &shader_src, GLenum type);
#ifdef NDEBUG
#define check_error()