Start actually piecing together the GLSL shaders from the effect chain.
authorSteinar H. Gunderson <sgunderson@bigfoot.com>
Mon, 1 Oct 2012 15:57:26 +0000 (17:57 +0200)
committerSteinar H. Gunderson <sgunderson@bigfoot.com>
Mon, 1 Oct 2012 15:57:33 +0000 (17:57 +0200)
commita592c55caca0fb654bad4ec43b84c46abcee21c2
tree29fc8dac74c960d6b34c9ab6c5fe21bdcbe4c571
parent928743085b7f0f88b3e1b0e59e2d7ebec7816bd2
Start actually piecing together the GLSL shaders from the effect chain.
17 files changed:
colorspace_conversion_effect.cpp
colorspace_conversion_effect.h
effect.h
effect_chain.cpp
effect_chain.h
footer.glsl [new file with mode: 0644]
fs.glsl
gamma_expansion_effect.cpp
gamma_expansion_effect.h
header.glsl [new file with mode: 0644]
lift_gamma_gain_effect.cpp
lift_gamma_gain_effect.h
main.cpp
todo.glsl [new file with mode: 0644]
util.cpp
util.h
vs.glsl