]> git.sesse.net Git - movit/blobdiff - vignette_effect.h
Fix the blur so it is much prettier, by not sampling from a mipmap in the second...
[movit] / vignette_effect.h
index cadb58c456f342f1ba472e4fb4b19cb66efe8837..82c648cf7b3f834ee876b8dbb89dac3150f4820f 100644 (file)
@@ -6,9 +6,9 @@
 class VignetteEffect : public Effect {
 public:
        VignetteEffect();
-       std::string output_glsl();
+       std::string output_fragment_shader();
 
-       void set_uniforms(GLuint glsl_program_num, const std::string &prefix);
+       void set_uniforms(GLuint glsl_program_num, const std::string &prefix, unsigned *sampler_num);
 
 private:
        Point2D center;