Rename output_glsl to output_fragment_shader.
authorSteinar H. Gunderson <sgunderson@bigfoot.com>
Tue, 2 Oct 2012 11:35:59 +0000 (13:35 +0200)
committerSteinar H. Gunderson <sgunderson@bigfoot.com>
Tue, 2 Oct 2012 11:35:59 +0000 (13:35 +0200)
commit17c083aad45a10df14c38cfe879a87220dfd4fb9
treed6e7f0a30e014111efe59c14af0fdad589ab21b5
parenta5f301c52c22bc29ade2a2b39f4ff3e4b10310a7
Rename output_glsl to output_fragment_shader.
14 files changed:
colorspace_conversion_effect.cpp
colorspace_conversion_effect.h
effect.h
effect_chain.cpp
gamma_compression_effect.cpp
gamma_compression_effect.h
gamma_expansion_effect.cpp
gamma_expansion_effect.h
lift_gamma_gain_effect.cpp
lift_gamma_gain_effect.h
saturation_effect.cpp
saturation_effect.h
vignette_effect.cpp
vignette_effect.h