Handle texture non-bounce a bit better.
authorSteinar H. Gunderson <sgunderson@bigfoot.com>
Mon, 10 Mar 2014 21:09:18 +0000 (22:09 +0100)
committerSteinar H. Gunderson <sgunderson@bigfoot.com>
Mon, 10 Mar 2014 21:09:18 +0000 (22:09 +0100)
commit56ff92c5828a143595eeb7a1906418cc30668f9d
tree5950e6483f881a964c868223b8f009f82e6d019a
parent8c7e53028a3ef4805d2608643041a5d7e6bd1b6e
Handle texture non-bounce a bit better.

This allows us to ignore the texture bounce flag when reading from a
FlatInput, and also handles better the case where an YCbCrInput is read
from multiple times (it's now bounced, which should be better for speed,
I think).

The main motivation, however, is to be able to control sampler state
a bit less hackish in the future.
effect.h
effect_chain.cpp
flat_input.h