Stop using 1D textures.
authorSteinar H. Gunderson <sgunderson@bigfoot.com>
Sun, 9 Mar 2014 00:42:27 +0000 (01:42 +0100)
committerSteinar H. Gunderson <sgunderson@bigfoot.com>
Sun, 9 Mar 2014 00:44:12 +0000 (01:44 +0100)
commit5dfd8dfbd444210f9c9e3a0baf5c82b49e76e7ff
treea4cae6a63a6b2f876faa18cb0e766b2627f51b35
parenta7bc6c9c002f26b0bb781a3475774eba5dab6acf
Stop using 1D textures.

1D textures were never part of GLES, so use 2D textures with Nx1 instead.
Supposedly they are just as fast (although it feels a bit less elegant).
fft_pass_effect.cpp
fft_pass_effect.frag
init.cpp
texture1d.frag