Set RMS limit much tighter, now that we have floating-point textures.
authorSteinar H. Gunderson <sgunderson@bigfoot.com>
Fri, 12 Oct 2012 20:57:09 +0000 (22:57 +0200)
committerSteinar H. Gunderson <sgunderson@bigfoot.com>
Fri, 12 Oct 2012 20:57:09 +0000 (22:57 +0200)
commit7e5058708668a431d1ca90d85271ec868ec94c32
treee4be7269c23c6e61359813344a57005b8948b2d7
parent4b9b81cf1a7a4cd58de803c99f13e60ea0288969
Set RMS limit much tighter, now that we have floating-point textures.
Makefile
test_util.cpp