Set RMS limit much tighter, now that we have floating-point textures.
[movit] / test_util.cpp
2012-10-12 Steinar H. GundersonSet RMS limit much tighter, now that we have floating...
2012-10-12 Steinar H. GundersonMake unit tests render to a floating-point FBO, so...
2012-10-12 Steinar H. GundersonAdd a unit test for MixEffect.
2012-10-11 Steinar H. GundersonSplit test utilities out into its own file.