Add output size as a uniform to compute shaders, as an integer; not just the inverse...
authorSteinar H. Gunderson <sgunderson@bigfoot.com>
Fri, 29 Dec 2017 21:10:14 +0000 (22:10 +0100)
committerSteinar H. Gunderson <sgunderson@bigfoot.com>
Fri, 29 Dec 2017 21:10:14 +0000 (22:10 +0100)
commit7fd447b922234670ae65066915b65a1b4816e095
treed0fee8ec3c20d8abf7dbb44692051515f3e15962
parent9fe4726ad2c0c6282dcb53f4a8008b53febd9473
Add output size as a uniform to compute shaders, as an integer; not just the inverse value as a float.
effect.cpp
effect.h
effect_chain.cpp
effect_chain.h