Fix some formatting messups.
authorSteinar H. Gunderson <sgunderson@bigfoot.com>
Tue, 11 Mar 2014 23:09:16 +0000 (00:09 +0100)
committerSteinar H. Gunderson <sgunderson@bigfoot.com>
Tue, 11 Mar 2014 23:09:16 +0000 (00:09 +0100)
luma_mix_effect.frag

index 21365a6..bf0833e 100644 (file)
@@ -14,24 +14,24 @@ vec4 FUNCNAME(vec2 tc) {
        //
        //         0                     w
        //   luma: |---------------------|
-        //   mix:                        |----|
-        //                               0    1
+       //   mix:                        |----|
+       //                               0    1
        //
        // Then as we progress, eventually the luma range should move to the right
        // so that more pixels start moving towards higher mix value:
        //
        //           0                     w
        //   luma:   |---------------------|
-        //   mix:                        |----|
-        //                               0    1
+       //   mix:                        |----|
+       //                               0    1
        //
        // and at the very end, all pixels should be in the state 1.0 (0% first image,
        // 100% second image):
        //
        //                                    0                     w
        //   luma:                            |---------------------|
-        //   mix:                        |----|
-        //                               0    1
+       //   mix:                        |----|
+       //                               0    1
        //
        // So clearly, it should move (w+1) units to the right, and apart from that
        // just stay a simple mapping.
@@ -40,5 +40,4 @@ vec4 FUNCNAME(vec2 tc) {
        float m = clamp((luma - w) + PREFIX(progress_mul_w_plus_one), 0.0, 1.0);
 
        return mix(first, second, m);
-//     return vec4(luma, luma, luma, 1.0);
 }