]> git.sesse.net Git - movit/commitdiff
Reduce the amount of arithmetic in the BlurEffect shader a bit.
authorSteinar H. Gunderson <sgunderson@bigfoot.com>
Tue, 18 Mar 2014 23:12:34 +0000 (00:12 +0100)
committerSteinar H. Gunderson <sgunderson@bigfoot.com>
Tue, 18 Mar 2014 23:12:34 +0000 (00:12 +0100)
We did additions and subtractions with zero, which is sort of a waste
on scalar architectures. Helps ever so slightly on the demo app on my NVidia
card (3–4%).


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