--- /dev/null
+// Unit tests for ColorSpaceConversionEffect.
+
+#include "test_util.h"
+#include "gtest/gtest.h"
+#include "colorspace_conversion_effect.h"
+
+TEST(ColorSpaceConversionEffectTest, Reversible) {
+ float data[] = {
+ 0.0f, 0.0f, 0.0f, 1.0f,
+ 1.0f, 1.0f, 1.0f, 1.0f,
+ 1.0f, 0.0f, 0.0f, 1.0f,
+ 0.0f, 1.0f, 0.0f, 1.0f,
+ 0.0f, 0.0f, 1.0f, 1.0f,
+ 0.0f, 1.0f, 1.0f, 0.5f,
+ };
+ float temp_data[4 * 6], out_data[4 * 6];
+
+ {
+ EffectChainTester tester(data, 1, 6, FORMAT_RGBA, COLORSPACE_sRGB, GAMMA_LINEAR);
+ tester.run(temp_data, GL_RGBA, COLORSPACE_REC_601_525, GAMMA_LINEAR);
+ }
+ {
+ EffectChainTester tester(temp_data, 1, 6, FORMAT_RGBA, COLORSPACE_REC_601_525, GAMMA_LINEAR);
+ tester.run(out_data, GL_RGBA, COLORSPACE_sRGB, GAMMA_LINEAR);
+ }
+
+ expect_equal(data, out_data, 4, 6);
+}
+
+TEST(ColorSpaceConversionEffectTest, sRGB_Primaries) {
+ float data[] = {
+ 0.0f, 0.0f, 0.0f, 1.0f,
+ 1.0f, 1.0f, 1.0f, 1.0f,
+ 1.0f, 0.0f, 0.0f, 1.0f,
+ 0.0f, 1.0f, 0.0f, 1.0f,
+ 0.0f, 0.0f, 1.0f, 1.0f,
+ };
+ float out_data[4 * 5];
+
+ EffectChainTester tester(data, 1, 5, FORMAT_RGBA, COLORSPACE_sRGB, GAMMA_LINEAR);
+ tester.run(out_data, GL_RGBA, COLORSPACE_XYZ, GAMMA_LINEAR);
+
+ // Black should stay black.
+ EXPECT_FLOAT_EQ(0.0f, out_data[0 * 4 + 0]);
+ EXPECT_FLOAT_EQ(0.0f, out_data[0 * 4 + 1]);
+ EXPECT_FLOAT_EQ(0.0f, out_data[0 * 4 + 2]);
+ EXPECT_FLOAT_EQ(1.0f, out_data[0 * 4 + 3]);
+
+ // White point should be D65.
+ // XYZ values from http://en.wikipedia.org/wiki/CIE_Standard_Illuminant_D65.
+ EXPECT_NEAR(0.9505, out_data[1 * 4 + 0], 1e-3);
+ EXPECT_NEAR(1.0000, out_data[1 * 4 + 1], 1e-3);
+ EXPECT_NEAR(1.0889, out_data[1 * 4 + 2], 1e-3);
+ EXPECT_FLOAT_EQ(1.0f, out_data[1 * 4 + 3]);
+
+ float white_xyz_sum = out_data[1 * 4 + 0] + out_data[1 * 4 + 1] + out_data[1 * 4 + 2];
+ float white_x = out_data[1 * 4 + 0] / white_xyz_sum;
+ float white_y = out_data[1 * 4 + 1] / white_xyz_sum;
+ EXPECT_NEAR(0.3127, white_x, 1e-3);
+ EXPECT_NEAR(0.3290, white_y, 1e-3);
+ EXPECT_FLOAT_EQ(1.0f, out_data[1 * 4 + 3]);
+
+ // Convert the primaries from XYZ to xyz, and compare to the references
+ // given by Rec. 709 (which are shared with sRGB).
+
+ float red_xyz_sum = out_data[2 * 4 + 0] + out_data[2 * 4 + 1] + out_data[2 * 4 + 2];
+ float red_x = out_data[2 * 4 + 0] / red_xyz_sum;
+ float red_y = out_data[2 * 4 + 1] / red_xyz_sum;
+ EXPECT_NEAR(0.640, red_x, 1e-3);
+ EXPECT_NEAR(0.330, red_y, 1e-3);
+ EXPECT_FLOAT_EQ(1.0f, out_data[2 * 4 + 3]);
+
+ float green_xyz_sum = out_data[3 * 4 + 0] + out_data[3 * 4 + 1] + out_data[3 * 4 + 2];
+ float green_x = out_data[3 * 4 + 0] / green_xyz_sum;
+ float green_y = out_data[3 * 4 + 1] / green_xyz_sum;
+ EXPECT_NEAR(0.300, green_x, 1e-3);
+ EXPECT_NEAR(0.600, green_y, 1e-3);
+ EXPECT_FLOAT_EQ(1.0f, out_data[3 * 4 + 3]);
+
+ float blue_xyz_sum = out_data[4 * 4 + 0] + out_data[4 * 4 + 1] + out_data[4 * 4 + 2];
+ float blue_x = out_data[4 * 4 + 0] / blue_xyz_sum;
+ float blue_y = out_data[4 * 4 + 1] / blue_xyz_sum;
+ EXPECT_NEAR(0.150, blue_x, 1e-3);
+ EXPECT_NEAR(0.060, blue_y, 1e-3);
+ EXPECT_FLOAT_EQ(1.0f, out_data[4 * 4 + 3]);
+}
+
+TEST(ColorSpaceConversionEffectTest, Rec601_525_Primaries) {
+ float data[] = {
+ 0.0f, 0.0f, 0.0f, 1.0f,
+ 1.0f, 1.0f, 1.0f, 1.0f,
+ 1.0f, 0.0f, 0.0f, 1.0f,
+ 0.0f, 1.0f, 0.0f, 1.0f,
+ 0.0f, 0.0f, 1.0f, 1.0f,
+ };
+ float out_data[4 * 5];
+
+ EffectChainTester tester(data, 1, 5, FORMAT_RGBA, COLORSPACE_REC_601_525, GAMMA_LINEAR);
+ tester.run(out_data, GL_RGBA, COLORSPACE_XYZ, GAMMA_LINEAR);
+
+ // Black should stay black.
+ EXPECT_FLOAT_EQ(0.0f, out_data[0 * 4 + 0]);
+ EXPECT_FLOAT_EQ(0.0f, out_data[0 * 4 + 1]);
+ EXPECT_FLOAT_EQ(0.0f, out_data[0 * 4 + 2]);
+ EXPECT_FLOAT_EQ(1.0f, out_data[0 * 4 + 3]);
+
+ // Convert the primaries from XYZ to xyz, and compare to the references
+ // given by Rec. 601.
+ float white_xyz_sum = out_data[1 * 4 + 0] + out_data[1 * 4 + 1] + out_data[1 * 4 + 2];
+ float white_x = out_data[1 * 4 + 0] / white_xyz_sum;
+ float white_y = out_data[1 * 4 + 1] / white_xyz_sum;
+ EXPECT_NEAR(0.3127, white_x, 1e-3);
+ EXPECT_NEAR(0.3290, white_y, 1e-3);
+ EXPECT_FLOAT_EQ(1.0f, out_data[1 * 4 + 3]);
+
+ float red_xyz_sum = out_data[2 * 4 + 0] + out_data[2 * 4 + 1] + out_data[2 * 4 + 2];
+ float red_x = out_data[2 * 4 + 0] / red_xyz_sum;
+ float red_y = out_data[2 * 4 + 1] / red_xyz_sum;
+ EXPECT_NEAR(0.630, red_x, 1e-3);
+ EXPECT_NEAR(0.340, red_y, 1e-3);
+ EXPECT_FLOAT_EQ(1.0f, out_data[2 * 4 + 3]);
+
+ float green_xyz_sum = out_data[3 * 4 + 0] + out_data[3 * 4 + 1] + out_data[3 * 4 + 2];
+ float green_x = out_data[3 * 4 + 0] / green_xyz_sum;
+ float green_y = out_data[3 * 4 + 1] / green_xyz_sum;
+ EXPECT_NEAR(0.310, green_x, 1e-3);
+ EXPECT_NEAR(0.595, green_y, 1e-3);
+ EXPECT_FLOAT_EQ(1.0f, out_data[3 * 4 + 3]);
+
+ float blue_xyz_sum = out_data[4 * 4 + 0] + out_data[4 * 4 + 1] + out_data[4 * 4 + 2];
+ float blue_x = out_data[4 * 4 + 0] / blue_xyz_sum;
+ float blue_y = out_data[4 * 4 + 1] / blue_xyz_sum;
+ EXPECT_NEAR(0.155, blue_x, 1e-3);
+ EXPECT_NEAR(0.070, blue_y, 1e-3);
+ EXPECT_FLOAT_EQ(1.0f, out_data[4 * 4 + 3]);
+}
+
+TEST(ColorSpaceConversionEffectTest, Rec601_625_Primaries) {
+ float data[] = {
+ 0.0f, 0.0f, 0.0f, 1.0f,
+ 1.0f, 1.0f, 1.0f, 1.0f,
+ 1.0f, 0.0f, 0.0f, 1.0f,
+ 0.0f, 1.0f, 0.0f, 1.0f,
+ 0.0f, 0.0f, 1.0f, 1.0f,
+ };
+ float out_data[4 * 5];
+
+ EffectChainTester tester(data, 1, 5, FORMAT_RGBA, COLORSPACE_REC_601_625, GAMMA_LINEAR);
+ tester.run(out_data, GL_RGBA, COLORSPACE_XYZ, GAMMA_LINEAR);
+
+ // Black should stay black.
+ EXPECT_FLOAT_EQ(0.0f, out_data[0 * 4 + 0]);
+ EXPECT_FLOAT_EQ(0.0f, out_data[0 * 4 + 1]);
+ EXPECT_FLOAT_EQ(0.0f, out_data[0 * 4 + 2]);
+ EXPECT_FLOAT_EQ(1.0f, out_data[0 * 4 + 3]);
+
+ // Convert the primaries from XYZ to xyz, and compare to the references
+ // given by Rec. 601.
+ float white_xyz_sum = out_data[1 * 4 + 0] + out_data[1 * 4 + 1] + out_data[1 * 4 + 2];
+ float white_x = out_data[1 * 4 + 0] / white_xyz_sum;
+ float white_y = out_data[1 * 4 + 1] / white_xyz_sum;
+ EXPECT_NEAR(0.3127, white_x, 1e-3);
+ EXPECT_NEAR(0.3290, white_y, 1e-3);
+ EXPECT_FLOAT_EQ(1.0f, out_data[1 * 4 + 3]);
+
+ float red_xyz_sum = out_data[2 * 4 + 0] + out_data[2 * 4 + 1] + out_data[2 * 4 + 2];
+ float red_x = out_data[2 * 4 + 0] / red_xyz_sum;
+ float red_y = out_data[2 * 4 + 1] / red_xyz_sum;
+ EXPECT_NEAR(0.640, red_x, 1e-3);
+ EXPECT_NEAR(0.330, red_y, 1e-3);
+ EXPECT_FLOAT_EQ(1.0f, out_data[2 * 4 + 3]);
+
+ float green_xyz_sum = out_data[3 * 4 + 0] + out_data[3 * 4 + 1] + out_data[3 * 4 + 2];
+ float green_x = out_data[3 * 4 + 0] / green_xyz_sum;
+ float green_y = out_data[3 * 4 + 1] / green_xyz_sum;
+ EXPECT_NEAR(0.290, green_x, 1e-3);
+ EXPECT_NEAR(0.600, green_y, 1e-3);
+ EXPECT_FLOAT_EQ(1.0f, out_data[3 * 4 + 3]);
+
+ float blue_xyz_sum = out_data[4 * 4 + 0] + out_data[4 * 4 + 1] + out_data[4 * 4 + 2];
+ float blue_x = out_data[4 * 4 + 0] / blue_xyz_sum;
+ float blue_y = out_data[4 * 4 + 1] / blue_xyz_sum;
+ EXPECT_NEAR(0.150, blue_x, 1e-3);
+ EXPECT_NEAR(0.060, blue_y, 1e-3);
+ EXPECT_FLOAT_EQ(1.0f, out_data[4 * 4 + 3]);
+}
+
+TEST(ColorSpaceConversionEffectTest, sRGBToRec601_525) {
+ float data[] = {
+ 0.0f, 0.0f, 0.0f, 1.0f,
+ 1.0f, 1.0f, 1.0f, 1.0f,
+ 1.0f, 0.0f, 0.0f, 1.0f,
+ 0.0f, 1.0f, 0.0f, 1.0f,
+ 0.0f, 0.0f, 1.0f, 1.0f,
+ 0.0f, 1.0f, 1.0f, 0.5f,
+ };
+
+ // I have to admit that most of these come from the code itself;
+ // however, they do make sense if you look at the two gamuts
+ // in xy space.
+ float expected_data[] = {
+ // Black should stay black.
+ 0.0f, 0.0f, 0.0f, 1.0f,
+
+ // White should stay white (both use the D65 white point).
+ 1.0f, 1.0f, 1.0f, 1.0f,
+
+ // sRGB red is slightly out-of-gamut for Rec. 601/525.
+ 1.064f, -0.020f, 0.0f, 1.0f,
+
+ // Green too.
+ -0.055f, 1.036f, 0.004f, 1.0f,
+
+ // The blues are much closer; it _is_ still out-of-gamut,
+ // but not actually more saturated (farther from the
+ // white point).
+ -0.010f, -0.017f, 0.994f, 1.0f,
+
+ // Cyan is a mix of green and blue. Note: The alpha is kept.
+ -0.065f, 1.0195f, 0.998f, 0.5f,
+ };
+ float out_data[4 * 6];
+
+ EffectChainTester tester(data, 1, 6, FORMAT_RGBA, COLORSPACE_sRGB, GAMMA_LINEAR);
+ tester.run(out_data, GL_RGBA, COLORSPACE_REC_601_525, GAMMA_LINEAR);
+
+ expect_equal(expected_data, out_data, 4, 6);
+}