]> git.sesse.net Git - movit/commitdiff
Fix more confusion with strong one-to-one effects and compute shaders.
authorSteinar H. Gunderson <sgunderson@bigfoot.com>
Wed, 14 Mar 2018 21:56:42 +0000 (22:56 +0100)
committerSteinar H. Gunderson <sgunderson@bigfoot.com>
Wed, 14 Mar 2018 21:56:42 +0000 (22:56 +0100)
The resulting unit test also found an issue where we could add a
dummy effect at the end but then end up not having a compute shader
there, which would cause OpenGL errors as the internal state got
confused, so fix that as well.


No differences found