- // a chain where you end up bouncing pixels in non-linear light this
- // will not do the wrong thing. However, it's hard to see how this
- // could happen in a non-contrived chain; few effects ever need texture
- // bounce or resizing without also combining multiple pixels, which
- // really needs linear light and thus triggers a conversion before the
- // bounce.
+ // a chain where you end up bouncing pixels in non-linear light
+ // (gamma different from GAMMA_LINEAR), this will be the wrong thing.
+ // However, it's hard to see how this could happen in a non-contrived
+ // chain; few effects ever need texture bounce or resizing without also
+ // combining multiple pixels, which really needs linear light and thus
+ // triggers a conversion before the bounce.