More renaming of .compute -> .comp.
authorSteinar H. Gunderson <sgunderson@bigfoot.com>
Sat, 18 Nov 2017 13:44:51 +0000 (14:44 +0100)
committerSteinar H. Gunderson <sgunderson@bigfoot.com>
Sat, 18 Nov 2017 13:44:55 +0000 (14:44 +0100)
effect_chain.cpp
header.comp [moved from header.compute with 100% similarity]
resource_pool.cpp

index ecf4208..34a396a 100644 (file)
@@ -361,7 +361,7 @@ void EffectChain::compile_glsl_program(Phase *phase)
 {
        string frag_shader_header;
        if (phase->is_compute_shader) {
-               frag_shader_header = read_file("header.compute");
+               frag_shader_header = read_file("header.comp");
        } else {
                frag_shader_header = read_version_dependent_file("header", "frag");
        }
similarity index 100%
rename from header.compute
rename to header.comp
index 2cf470f..4cf42eb 100644 (file)
@@ -243,7 +243,7 @@ GLuint ResourcePool::compile_glsl_compute_program(const string& compute_shader)
                check_error();
                glsl_program_num = link_compute_program(cs_obj);
 
-               output_debug_shader(compute_shader, "compute");
+               output_debug_shader(compute_shader, "comp");
 
                compute_programs.insert(make_pair(key, glsl_program_num));
                add_master_program(glsl_program_num);