Make check_error() output the file as well as the line, now that we have several.
authorSteinar H. Gunderson <sgunderson@bigfoot.com>
Mon, 1 Oct 2012 16:46:53 +0000 (18:46 +0200)
committerSteinar H. Gunderson <sgunderson@bigfoot.com>
Mon, 1 Oct 2012 16:46:53 +0000 (18:46 +0200)
util.h

diff --git a/util.h b/util.h
index a6ca0e8..ab0ee5d 100644 (file)
--- a/util.h
+++ b/util.h
@@ -17,7 +17,7 @@ GLhandleARB compile_shader(const std::string &shader_src, GLenum type);
 #ifdef NDEBUG
 #define check_error()
 #else
-#define check_error() { int err = glGetError(); if (err != GL_NO_ERROR) { printf("GL error 0x%x at line %d\n", err, __LINE__); exit(1); } }
+#define check_error() { int err = glGetError(); if (err != GL_NO_ERROR) { printf("GL error 0x%x at %s:%d\n", err, __FILE__, __LINE__); exit(1); } }
 #endif
 
 #endif // !defined(_UTIL_H)