SDL_GL_SetAttribute(SDL_GL_DOUBLEBUFFER, 1);
#ifdef HAVE_SDL2
+ // SDL_GL_SetAttribute(SDL_GL_CONTEXT_FLAGS, SDL_GL_CONTEXT_DEBUG_FLAG);
SDL_Window *window = SDL_CreateWindow("OpenGL window",
SDL_WINDOWPOS_UNDEFINED,
SDL_WINDOWPOS_UNDEFINED,
// SDL_GL_SetAttribute(SDL_GL_CONTEXT_PROFILE_MASK, SDL_GL_CONTEXT_PROFILE_CORE);
// SDL_GL_SetAttribute(SDL_GL_CONTEXT_MAJOR_VERSION, 3);
// SDL_GL_SetAttribute(SDL_GL_CONTEXT_MINOR_VERSION, 2);
+
+ // See also init.cpp for how to enable debugging.
+// SDL_GL_SetAttribute(SDL_GL_CONTEXT_FLAGS, SDL_GL_CONTEXT_DEBUG_FLAG);
+
SDL_Window *window = SDL_CreateWindow("OpenGL window for unit test",
SDL_WINDOWPOS_UNDEFINED,
SDL_WINDOWPOS_UNDEFINED,
return glsl_version;
}
+void APIENTRY debug_callback(GLenum source,
+ GLenum type,
+ GLuint id,
+ GLenum severity,
+ GLsizei length,
+ const char *message,
+ const void *userParam)
+{
+ printf("Debug: %s\n", message);
+}
+
} // namespace
bool init_movit(const string& data_directory, MovitDebugLevel debug_level)
glPixelStorei(GL_UNPACK_ALIGNMENT, 1);
glDisable(GL_DITHER);
+ // You can turn this on if you want detailed debug messages from the driver.
+ // You should probably also ask for a debug context (see gtest_sdl_main.cpp),
+ // or you might not get much data back.
+ // glDebugMessageCallbackARB(callback, NULL);
+ // glDebugMessageControlARB(GL_DONT_CARE, GL_DONT_CARE, GL_DONT_CARE, 0, 0, GL_TRUE);
+
if (!check_extensions()) {
return false;
}